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  1. #1
    Player
    Gallus's Avatar
    Join Date
    Sep 2013
    Posts
    1,259
    Character
    Crimson Bloodrose
    World
    Phantom
    Main Class
    Summoner Lv 100

    And yet another SMN thread...

    Ok, I know I could write a wall of text mentioning all the flaws and QoL changes this class could get...

    But instead I'm going to say this...

    Don't you think Increasing Miasma III and Bio III duration to for example 33 seconds would be a massive QoL for the SMN right now? They've done something extremely similiar with DRG and disembowel.

    Before I hit Phoenix I see half the times my dots expiring 1 or 2 seconds before and that leads to a couple Ruins unbuffed (normally a Ruin III followed by a Ruin IV). I find this extremely annoying because it forces you to time your tridisaster in your Bahamut phase in the very same damn milisecond they dots expire, and this is a problem given you mostly cast Ruins III there. I find it extremely annoying and inconvenient tbh, though others may disagree.

    Certainly...this wouldn't be very hard for SE to implement now would it -.-?
    (1)

  2. #2
    Player
    ChaoticCrimson's Avatar
    Join Date
    Aug 2017
    Location
    Subspace
    Posts
    963
    Character
    Crimson Law
    World
    Adamantoise
    Main Class
    Summoner Lv 100
    I feel like a reduction of the DWT/FBT cooldowns would serve better for the overall flow of things, maybe down to 45s. As it stands, we're hard-casting DOTs a lot more than we were in StB, and that along with Ruin II's much lower potency, as well as Bahamut no longer using Wyrmwave for each of your actions but instead only on GCD actions, are all big factors in the loss of mobility and flexibility with the job. Even just the lower frequency of Trances on its own does a lot to slow us down. Does having more time with Bahamut and Phoenix reduce the amount of time with the Egis? Yes, and I think that's fine. DWT is their time, and should be the time when you can weave Egi Assaults to prep Ruin IV procs for the upcoming Bahamut phase. By the time you come out of Bahamut, FBT would then be a few seconds from coming off of cooldown and ready to use shortly. This will also make the necessity to hard-cast your DOTs a rare occurrence, a fallback if something goes wonky. Along with some slight potency adjustments, I think having a steady flow of DWT>Bahamut>FBT>repeat without all the awkward downtime will make things much less clunky and more enjoyable overall.
    (1)

  3. #3
    Player
    Gallus's Avatar
    Join Date
    Sep 2013
    Posts
    1,259
    Character
    Crimson Bloodrose
    World
    Phantom
    Main Class
    Summoner Lv 100
    Yes. Reducing the CD of DWT to 50 seconds would also work, but obviously that'd be a heavier buff than what I was asking for...so they'd probably have to adjust the numbers, putting both miasma and bio III at 33 seconds instead of 30 would merely be a QoL change.

    Quote Originally Posted by ChaoticCrimson View Post
    As it stands, we're hard-casting DOTs a lot more than we were in StB
    Pretty sure this isn't true.

    What I always do is Tridisaster -> DWT -> Summon Bahamut -> Tridisaster (approx. halfway through bahamut) -> Phoenix -> Tridisaster -> And then here yes, once Phoenix leaves in 10 seconds there's an inevitable moment where you hardcast your dots, but then you just go back Tri- DWT... and rinse and repeat.

    Always assuming we are in single target mode of course...
    (0)
    Last edited by Gallus; 07-17-2019 at 01:02 AM.

  4. #4
    Player
    Aomine1992's Avatar
    Join Date
    Aug 2015
    Posts
    829
    Character
    Daiki Sejuro
    World
    Behemoth
    Main Class
    Summoner Lv 80
    You only hard cast after Bahamut phase, now where I see the dot issue is right before DWT, It’s like at 1 or disappearing. Of course this only applies if you are following the Balance discord rotation for SMN
    (0)