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  1. #61
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by NyneSwordz View Post
    Opening feels weird. tomahwk, infuriate, inner chaos, then eye combo, ir, fc x5. I wish there was a way to apply eye faster so the first inner chaos wasnt naked and we could get to IR fc spam faster without having to prep single target combo.
    Confused by this, surely Tomahawk -> Infuriate -> Eye Combo -> IC -> Infuriate -> IC -> IR -> etc. is the ideal opener? Though I agree that needing to set up Eye in the first place is a bit cumbersome.
    (3)

  2. #62
    Player
    OmegaSinX's Avatar
    Join Date
    Oct 2013
    Posts
    321
    Character
    King Drako
    World
    Behemoth
    Main Class
    Marauder Lv 76
    Quote Originally Posted by NyneSwordz View Post
    I dunno about synergy. Infuriate and IR feels a bit clunky. Onslaught costing guage feels a bit clunky bc a utility using a dps resource is weird. Eye buff is the old maim buff moved from 2gcd to apply to 3.

    Opening feels weird. tomahwk, infuriate, inner chaos, then eye combo, ir, fc x5. I wish there was a way to apply eye faster so the first inner chaos wasnt naked and we could get to IR fc spam faster without having to prep single target combo.

    Aoe also feels awkward with overpower being a cone and mythril tempest being 360. Mythril tempest only refreshing eye by 10 secs also sucks. I wish it applied eye sp we wouldnt have to prep single target combo for aoe. Yes, slashing debuff is gone so its easier to maintain buff, but in a dungeon run, its still really hard to keep eye up at all times.

    Dont get me wrong, war is decent. But i wouldnt say it has great synergy among all of its actions. Pld is better in that regard imo.

    We'll see what 5.05 holds for war. I sorta feel hopeful wars will be getting more than potency buffs, because if thats all it was they would have done that in 5.01. They barely made adjustments in5.01, none of which were to potency of any kind. which suggests to me that theyre gonna do some serious rotational changes and are waiting to get that finalized before touching potency.

    Fingers crossed that war gets some thjngs changed, like onslaught and nascent flash and perhaps something to make eye easier to apply and maintain.

    I agree with a lot of your points and I even brought your point about storm's eye up in a previous post in this thread.....

    Quote Originally Posted by OmegaSinX View Post
    Complexity does not necessarily equate more fun to play. In Fact, it usually means a drop in DPS when your running mechanic heavy content. Only thing I think SE needs to add to Warrior that would make it perfect is if they:

    1. Fix Storm's eye; it needs to do something else besides giving us the 10% damage up since its gated behind a Combo. Other tanks can push one button for their damage up....
    My argument wasn't that Warrior didn't have flaws; I argued that Warriors don't need more buttons to push to be more fun; instead, I would prefer more synergy. You can't focus strictly on Warrior flaws and throw out all its synergy...

    Our 30% mitigation has counter attack baked in

    Thrill of Battle into Shake it off

    Infuriate + Nascent Flash

    Burst Damage on Demand

    Potentially Best party-wide mitigation

    etc...

    Every job has their clunkiness and I hope SE fixes those over time (e.g. Paladin Passage of Arms ), but don't nitpick at the flaws and ignore the good.
    (0)
    Tanks be Like....


  3. #63
    Player
    OmegaSinX's Avatar
    Join Date
    Oct 2013
    Posts
    321
    Character
    King Drako
    World
    Behemoth
    Main Class
    Marauder Lv 76
    Quote Originally Posted by BarretOblivion View Post
    Are they really? Because right now on fflogs WAR is the least played of all the tanks right now by about 20% at only 41k clears in current extreme fights while all other tanks are at least at 51k, yes even DRK
    Even if that's true, I don't see how that means more players playing a specific tank equate to "best tanks", especially considering a new tank came out with the new expansion.
    (3)
    Tanks be Like....


  4. #64
    Player
    BarretOblivion's Avatar
    Join Date
    Jun 2017
    Posts
    428
    Character
    Tamamo Cat
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    Because that's a massive drop off. Gee... maybe it has something to do with the fact WAR was by far the one job with the fewest new skills from 70-80 resulting in basically no changes to the job. Even DRK with all of its problems is being played more and yes, Paladin, the class that didn't change that drastically from SB is being played more.
    The difference between PLD/DRK to GNB in clears is only about 3k less.
    WAR? Is down 13k in clears. I personally can say no one is playing WAR, even our static other raid teams all have dropped WAR to either DRK or Gunbreaker because its just not a good tank anymore. Statistically speaking its actually the lowest damaging tank now. If you get past the clunkiness of DRK, it out damages WAR quite a bit, but its fairly easy to screw up resulting in its "average" on fflogs being lower than WAR. However, again, Paladin/Gunbreaker are very much ahead of the other tanks in both utility and damage.
    Not only that but in both primals WAR is no where to be seen in the top clears of either of the fights. You see the occassional DRK but its completely all PLD/GNB.
    (1)

  5. #65
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by BarretOblivion View Post
    Not only that but in both primals WAR is no where to be seen in the top clears of either of the fights. You see the occassional DRK but its completely all PLD/GNB.
    Don't worry.

    Warrior will get buffed through the roof for the savage patch.
    (0)

  6. #66
    Player
    BarretOblivion's Avatar
    Join Date
    Jun 2017
    Posts
    428
    Character
    Tamamo Cat
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    Really I would just like them to give them another skill. Just 1 at 70+ because you are playing the exact same WAR as SB minus stance dancing.
    (0)

  7. #67
    Player
    Maneesha's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    148
    Character
    Maneesha Rayne
    World
    Shiva
    Main Class
    Warrior Lv 80
    all this fflogs bs... we don't even have the 1st savage tier yet and people pull fflogs.
    1st we have a new tank -gnb, so lots of ppl leveled him maybe 1st to see how it does and how it plays.
    then drk got a massive overhaul, that's a reason enough to level it and try it out.
    then there are warrior and paladin, for those 2 not much has changed, so I'd say they are even. but then there is the fact of the "memecleave", lots of my fl who used to main warrior simply switched to gnb, because they are tired of the memecleave gameplay.
    so there u have a few possible reasons why warrior is 20% less represented on fflogs. (not to mention the % of people who even use fflogs).
    what i mean is, new tank job > people trying it out, also new dps job > people trying it out (possibly tank players as well).

    you mention drk, from the forums/reddit or other platforms one would get the impression that this job is complete trash, for the complaints ppl have about it, but its still well represented? (at least from fflogs perspective) and its dps (while it might be atm the lowest) is still very close to the other tanks? i am not surprised that its so close, imo the devs are doing a really good job with the balancing, at least for tanks.

    remember the early days of 4.x? double paladin in ex trial? 1st tier clears with every single class (drk/war,drk/pld,pld/war, whm/ast,whm/sch,sch/ast and so on...) ? our war/pld meta was born from optimization/speedruns and fflogs and not because drk did so much less dmg then the other 2 tanks( not saying he didn't lack in a raid support tool which the community valued a lot at this time).

    you might be right that drk and war need a bit of potency increases, i cant say if you are wrong or not, but i am willing to wait until 5.05, the savage release + balance patch and the 1st clears and actual content numbers the classes will pull off.

    as for onslaugh, i agree with the people saying it makes no difference if its free or not. sure it might help with getting rid of some rage so u don't overcap, but if you are about to overcap you can also fellcleave, since there is no reason to keep a certain value of rage in reserve so you get a buff. maybe keep 20 for a upheavel/onslaugh for actual gap-closing.

    also why do people feel that inner release and infuriate is clunky?

    for me warrior didn't change at all, he plays the same way he did in sb, just minor change to infuriate and inner release. i am and never was a fan of the memecleave, do miss the hw gameplay a bit, but other than that i think warrior is pretty good. no complains on mitigation, don't parse right now so i cant judge dps, but as long as we can clear stuff (which we can) i am fine with it.

    no matter what meta develops, we got only 8 slots and we have much more jobs than that. also i dont agree that war should always have the highest dps, he always had one of the best,if not the best, mitigation thanks to inner beast and the availability of holmgang. also where is it written that he has to be the highest dps tank? with shb we don't have the same tank stance and we don't get the same dmg as we used to, no stance dancing anymore, what made him the "high risk">"high reward" tank is gone with shb, thou as u can say i never agreed with that statement, rather i saw him on par with drk in complexity, a different kind,but on par at least during hw and viewed pld as the least complex to play, but all that changed with sb and shb.
    (3)
    Last edited by Maneesha; 07-18-2019 at 11:43 AM.

  8. #68
    Player
    Kouhai's Avatar
    Join Date
    Nov 2015
    Posts
    32
    Character
    Pocket Kouhai
    World
    Gilgamesh
    Main Class
    Warrior Lv 100
    I like how ya'll are saying to use onslaught as a "remove gauge so you don't overcap"

    Have any of ya'll considered, idk.

    FELL CLEAVE?

    At the current state, onslaught is only a dps gain in inner release. There's no reason to use it outside of that. There's no reason for you to overcap gauge because you can just fell cleave. If you want to talk about potency per gauge, Upheaval has the most potency per gauge at 22.5. Fell cleave is at 11.8, meaning you should always prioritize Upheaval over Fell cleave. Meanwhile onslaught is at a hilarious 5 potency per gauge. This means that however you put it, onslaught is a dps loss for any reason outside of inner release. There's no reason to use it unless you will lose gcds from not using it.

    This whole onslaught argument is retarded because it's a damage loss for using it anywhere.
    (7)
    Last edited by Kouhai; 07-18-2019 at 06:41 PM.

  9. #69
    Player
    Rhyn's Avatar
    Join Date
    Jun 2017
    Posts
    77
    Character
    Becidenne Rhymsdottir
    World
    Phoenix
    Main Class
    Warrior Lv 80
    Couldn't agree more, I never use Onslaught outside IR...unless I need a closer so I don't miss a GCD due to mechanics. That way it's always available for that as well. Feels great.

    Basically you are comparing a 250pot/50 gauge oGCD against a 590pot/50 gauge GCD, meaning your average GCDs (without gauge) need to exceed 340pot for Onslaught to be better. And they don't.
    (0)

  10. #70
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    To be completely honest I picked up a Warrior because it hit slightly harder than the other tanks. The straightforward, huge-axe-weilding smash things class. I like raining Fell Cleaves. I don't even mind if other tanks have slightly better mitigation.

    Now that War is the second lowest on dps, and only because they messed Dark up even more (which is funny since they're both the giant 2 hander weilders), I have no reason to play the class. I'm currently maining healer and dps instead.
    (1)

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