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  1. #121
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Chrono_Rising View Post
    Again, not saying I agree with them that this is clunky. in ST this breaks up the 123 spam which dark knight currently deals with. I don't think its really an issue to apply this before starting aoe or st.
    I was just responding to the argument 'i can see where there com8ng from because X'. If supporters have some other rationalle im all ears. But there hasnt veen a terribly string case for it made. Xenos case is (similar to the crit issue with ild zerk) it 'feels bad' to use. Thats argument doesnt make sense. If it didnt 'feel bad' for the last 5 years, why does it now? Gotta dig below the sirface as to WHY it feels bad and address the fundamental issue. If it is in fact because qars aoe isnt rewarding enough to justify single target ramp then thays the problem to address. Not the symptom. But no one is making a case. You are having to guess and make other peoples arguments for them. That doesnt bode well for strength of the argument.
    (0)

  2. #122
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Nobody in their right mind initiates their burst before the third GCD. This is a complete non-issue.
    (0)

  3. #123
    Player
    RadicalPesto's Avatar
    Join Date
    Jan 2019
    Posts
    143
    Character
    Pesto Lady
    World
    Lich
    Main Class
    Red Mage Lv 70
    Even Gunbreaker has to ramp up during the opener since you need a cartridge for your burst and you usually don't want to immediately use bloodfest. Removing Eye would turn the already simplest of all four tanks into an equivalent to 2.X PLD. Stop parroting whatever random things Xeno says just because he said it.
    (5)

  4. #124
    Player
    Gorelabo's Avatar
    Join Date
    Jul 2019
    Posts
    2
    Character
    Mega Chonker
    World
    Excalibur
    Main Class
    Gunbreaker Lv 80
    Honestly, I don't think WAR needs potency buffs. Tank DPS is pretty well clustered, and with more crit it'll probably climb right back into it's normal place in the sun. And honestly WAR could use awhile being perfectly fine but not the one absolute best tank.
    (0)

  5. #125
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,637
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Gorelabo View Post
    Honestly, I don't think WAR needs potency buffs. Tank DPS is pretty well clustered, and with more crit it'll probably climb right back into it's normal place in the sun. And honestly WAR could use awhile being perfectly fine but not the one absolute best tank.
    Eh. I know the popular meme is to dunk on Warrior because it's been God King best tank for two expansions now. But I always find that a little silly. It's the same issue Astro is currently undergoing, though at least Warrior doesn't feel like absolute garbage. That being said, it's noticeably behind Gunbreaker and Paladin. You can make a case for Gunbreaker since Warrior arguably has a better defensive kit. Paladin though... is straight better. So I think there needs just a slight potency buff to fix that.
    (2)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  6. #126
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Izsha View Post
    This ramp up in single target has ALWAYS been there between eye and slashing you always had to setup 3 gcds to be at full power at all points in 14s history and other tanks had functionally zero.
    In SB, DRK had to reach 50 Blood if they wanted a powered up Blood Weapon in their opener, than you needed to do the most Dark Arts available. Breaking a TBN to rappidly gain that was much more irritating than doing your rotation.
    Depending on your party members, PLD could have to wait up to 7 GCD (Shield Lob, RoH combo, SwO and 2/3 of Goring Blade combo) before using FoF to make sure it covered two Goring Blades.
    Oh, and they also both needed to wait for WAR to put their Slashing Debuff back in HW.
    (1)
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

  7. #127
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Reynhart View Post
    In SB, DRK had to reach 50 Blood if they wanted a powered up Blood Weapon in their opener, than you needed to do the most Dark Arts available. Breaking a TBN to rappidly gain that was much more irritating than doing your rotation.
    Depending on your party members, PLD could have to wait up to 7 GCD (Shield Lob, RoH combo, SwO and 2/3 of Goring Blade combo) before using FoF to make sure it covered two Goring Blades.
    Oh, and they also both needed to wait for WAR to put their Slashing Debuff back in HW.
    if you want to talk about enmity combos, that is an entirely different issue that entirely depended on party. If your OT doesnt know what shirk is, add 3gcds to everyone. Nothing to do with how long it takes to build up to max damage. For pld to be at max damage, they just hit FoF before goring. 2 whole gcds, and still doesnt have anything to do with 'ramping'. Thats just popping your instantanious ramp button (FoF) before your 1st big hit. Ramping means you need time to build up buffs. Stacks. Think greased lightning or damage buffs like eye. TLDR: Enmity has nothing to do with ramp up speed. It has to do with party dynamics. If you need to do 2 RoH combos and a stance swap thats your parties fault for making a pld crap all over their damage. Not ramp. Plds 'ramp' is hitting FoF.

    Drk didnt need to 'wait' to get 50 blood. You popped blood weapon almost immediately and you easily had 50 blood to pop delirium to extend BW long before BW fell off. Extending a buff that you gain the resources to extend it from the buff itself isnt ramp. Ramp would be closer to now when you have to get 50 blood before you can use your most powerful skill (shadow pet). Old drk/pld had literally zero ramp. Any buffs that needed to be applied were a simple ogcd. The only ramp now is building blood to drop your shadow clone on drk. Pld still has zero.

    Ramp means you must setup preconditions before you can do anything. Drk needing to earn 50 blood before BW wore off isnt ramp. BW literally gave you the resources you need to extend it all by itself.

    And now they dont have to wait on war/nin to apply slashing. Enjoy.
    (0)

  8. #128
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,854
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by BarretOblivion View Post
    You wanna try that again buddy? WAR was the 2nd class I got to 80 and I stand by what I say. Unlike all other tank jobs:
    You don't have a gap closer to use on cooldown with charges unless you are IRing.
    And? Who does? GNB has to hold them for NM. PLD has to hold them for FoF. DRK has to hold them for BW. Each has significant loss if they don't. Yours simply takes the form of a gauge inefficiency. As long as its tuned towards the same potency loss for being used for mobility, rather than damage, that everyone else does, it's balanced.

    Your maximum in-context dps may leave something to desire, but WAR uniquely unaffected by an issue present in all other tanks (using mobility tools for mobility being a noticeable damage loss).
    (0)

  9. #129
    Player
    BarretOblivion's Avatar
    Join Date
    Jun 2017
    Posts
    428
    Character
    Tamamo Cat
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Shurrikhan View Post
    And? Who does? GNB has to hold them for NM. PLD has to hold them for FoF. DRK has to hold them for BW. Each has significant loss if they don't. Yours simply takes the form of a gauge inefficiency. As long as its tuned towards the same potency loss for being used for mobility, rather than damage, that everyone else does, it's balanced.

    Your maximum in-context dps may leave something to desire, but WAR uniquely unaffected by an issue present in all other tanks (using mobility tools for mobility being a noticeable damage loss).
    You get two charges during those windows. You get one for IR. Thus you get less actions during those windows compared to other tanks producing more possible damage if they crit. Later on Paladin does more than an IR even with everything saved up for it. Its not unique if you need to gap close, you still lose DPS as a WAR because the beast guage cost is really inefficent compared to the ratio of Fell Cleave and Upheavel.
    (0)

  10. #130
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Izsha View Post
    if you want to talk about enmity combos, that is an entirely different issue that entirely depended on party. If your OT doesnt know what shirk is, add 3gcds to everyone. Nothing to do with how long it takes to build up to max damage.
    I'd say that the job still have a lot to do with it. A WAR could open with Eye combo in Defiance without losing much damage thanks to Unchained, thus, gaining the necessary enmity, then switch to Deliverance without losing any GCD.

    No other tank could do that before.
    Quote Originally Posted by Izsha View Post
    For pld to be at max damage, they just hit FoF before goring. 2 whole gcds, and still doesnt have anything to do with 'ramping'. […]Ramping means you need time to build up buffs.
    So, PLD needing 2 GCD to make the most out of their damage boost is nothing to worry about but WAR needing 3 is unnacceptable ? Like you said, PLD has to wait for their "big hit", WAR doesn't have to do that. Which means that what you lose at the very beginning is largely negated by being able to pop all subsequent burst with no preparation whatsoever.
    Quote Originally Posted by Izsha View Post
    TLDR: Enmity has nothing to do with ramp up speed. It has to do with party dynamics.
    Job don't perform in the void. Like someone said having to spend 3 GCD for preparation is not an issue when party buffs are supposed to pop around that time.
    (0)
    Last edited by Reynhart; 07-22-2019 at 09:57 PM.
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

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