1. It's fine, for you... that's an opinion, yes...Summoner is fine. I guess this is not going to be a popular opinion, but I (re-)learn to play.
2. Odd, considering what you did or did not do is a fact, not an opinion...
3. This infers that others should just do what you did... "(re-)learn to play."
But you seem to take exception that someone was able to read between the lines of a post that was worded - badly - in an attempt to be sarcastic while still giving you an "easy out" when someone called you out on it...
Yes, you were pretty much telling people to L2P - just tactfully stated (and badly so).
L2P is useless, anyways, since this game's gameplay is all about muscle memory. T here is very little in-combat decision making at play, other than dodging mechanics which go off like clockwork... Anyone who spends enough time will get it down, simply due to repetition.
The issue is not people not knowing how to play it (since you can literally read a guide and execute it verbatim), but how it actually feels to play it. The class design is off, and the gameplay cadence isn't fun to deal with. There is too much skill bloat, and too many "non-factor" buttons to press, that are made obligatory by making other things dependent upon them.
A good example is offloading Ruin IV procs from pet attacks to Egi Assault I/II.
They have forced the class to plaly this way by forcing everything to be independent so that people press all the buttons they have added into the game... Not because it ends up being a nice flow, but because they simply want you to use what they have thrown in the soup pot. Whoever is in charge of SMN class design is clueless.
Egis are bad because they choose to do things the hard way, instead of just taking the obvious course of action that would rectify numerous problems.
SMN feels like a melee class with all of the negatives of a caster, and none of the benefits of a melee... and then some.


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