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  1. #1
    Player
    Alovon13's Avatar
    Join Date
    Jun 2015
    Posts
    32
    Character
    Alovon Dreadius
    World
    Zalera
    Main Class
    Paladin Lv 100

    My Personal Ideas to Fix Eureka Now that Shadowbringers is Out

    So, now that people are winding down from Shadowbringer's Launch (Outside of Eden about to release), now I think it's time we discuss older-content post-launch again.
    And the main one to talk about is Eureka.
    In my opinion, Square should rework/change Eureka to be a solo-friendly experience, especially since Shadowbringers is out now.
    There are 4 Reasons why I think this should be, and why reworking Eureka will have to be more intensive than the previous relic quests
    1. Eureka is a complete Zone, with a story that ties into, and is directly mentioned in the MSQ (4.5's Specifically), and content like that should be reliably completeable
    2. ]All the previous relics have been able to be somewhat solo-able, whether it be via unsyncing or soloing FATEs, and even if you had to group with a party, it was reliable via the Duty Finder and those activities on average having at least 1 party on queue in the DF via Roulettes
    3. Eureka's Progression is completely tied around Multiplayer, spawning NMs, doing NMs to get Crystals, Light, Logos Actions, and items from NMs Like Paz, Louhi, Penny.etc
    4. Point 3 makes it so progressing through Eureka, is impossible, as yes, you can get crystals via mob-chains in Anemos, you cannot get Crystals outside of NMs in Pagos onward, and Light is only required for the Pagos Weapon’s completion, and in Pyros/Hydatos it’s only for stat allocation, which at this point is worthless due to the gear being outdated, so the base-stats will lead to most weapons from SHDB winning, likely even during the leveling process.
    Now, with those points stated, how do we solve this, well, I will organize this into multiple sections based on zone
    General
    • Greatly Increase E-XP gained from NMs, Defeating Enemies, and Kill-Chains
    • Make NMs spawn naturally and on a timer, akin to most FATEs
    • Reduce the time for NMs to spawn greatly (Somewhere around 1 Pazuzu/Louhi.etc an hour)
    • Make NM Difficulty Scale to the players joined with 1 Player being the baseline
      Adjust attack potency/mechanics accordingly
    • (Potentially): Allow for land-mounting at the start
    • (Potentially): Unlock flight capabilities after finishing the story of a zone
    • (Potentially): Allow for the trading of Crystals of one zone to another. The amount gained will be in relation to their of the zone, for example, 6 Pagos Crystals will translate to 4 Pyros Crystals
    Anemos
    • Increase crystals gained from mob-chains greatly (proportionally to other changes if need be)
    • Increase Level Cap to 25, or reduce the enemy level cap to 20
    • Reduce Cost to create weapons/armor
    • (Potentially) to be more in line with the crystal requirements of Pagos, Pyros, and Hydatos, (Reduce crystals earned from NMs/chains to compensate)
    • (Potentially) Add the Logos System, with NMs and enemy chains dropping Logograms
    Pagos
    • Increase Level Cap to 40 or reduce enemy levels to a cap of 35
    • Add Kill-chain Crystal Drops
    • Increase Crystal gains from NMs (Maybe add Crystal drops from the Bunny FATE)
    • Increase chances for Light to drop after killing enemies
    • Guarantee Light after every Chain interval
    • Reduce the Amount of Light required to make a Frosted Protean Crystal
    • (Potentially) Add the ability to trade Pagos Crystals of a sufficient amount for Frosted Protean Crystals
    • (Potentially) Add the Logos system, same rules/sources as the Anemos suggestion + Bunny FATE chests
    Pyros
    • Add Kill-Chain Crystal Drops
    • Increase Level cap to 55, or Reduce enemy levels to a cap of 50
    • Increase Crystal gains from NMs (Maybe add Crystal drops from Bunny FATE)
    • Increase Light Chance/Quality overall
    • Increase Drop Chance for Logograms from NMs, Bunny Chests, and Kill-Chains
    • (Potentially) Add the ability to exchange smoldering Protean crystals for Pyros and Hydatos Crystals and vice versa
    Hydatos
    • Add Kill-Chain Crystal Drops
    • Reduce Enemy Levels to a cap of 60
    • Increase Crystal gains from NMs (Maybe Add Crystal Drops from Bunny FATE)
    • Increase Light Chance/Quality overall
    • Increase Drop Chance for Logograms from NMs,Buny Chests, and Kill-Chains
    (11)

  2. #2
    Player
    Alovon13's Avatar
    Join Date
    Jun 2015
    Posts
    32
    Character
    Alovon Dreadius
    World
    Zalera
    Main Class
    Paladin Lv 100
    Also, sub-note, can Square freaking add a way to delete your own threads? It gets annoying to report my own thread just to get it deleted
    (0)

  3. #3
    Player
    Kaethra's Avatar
    Join Date
    Oct 2013
    Posts
    1,059
    Character
    Kaethra Tatrinae
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    The biggest problem is friends cannot help each other if their elemental level is too high. For example, if I'm on the first part at level 1 and a friend who is on the fourth part. I believe he is synced to 20 when he comes to the same island, but I will get greatly reduced exp. There should be a sort of group scaling option to synch down to party lead or somesuch.
    (11)

  4. #4
    Player
    Fayth's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    9
    Character
    Law Scarlet
    World
    Hyperion
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Kaethra View Post
    The biggest problem is friends cannot help each other if their elemental level is too high. For example, if I'm on the first part at level 1 and a friend who is on the fourth part. I believe he is synced to 20 when he comes to the same island, but I will get greatly reduced exp. There should be a sort of group scaling option to synch down to party lead or somesuch.
    This is true and I totally agree. You can still help lower level people through Challenge Logs though, and that gives a fat chunk of exp, albeit once per week.

    Has Yoshi said anything about his plans for Eureka? I have a feeling he wants to prioritize whatever they're planning for the current expansion's gear upgrades before they make changes to old content.
    (0)

  5. #5
    Player
    Bacent's Avatar
    Join Date
    Nov 2013
    Location
    Kweh
    Posts
    1,834
    Character
    Bacent Rekkes
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Fayth View Post
    This is true and I totally agree. You can still help lower level people through Challenge Logs though, and that gives a fat chunk of exp, albeit once per week.

    Has Yoshi said anything about his plans for Eureka? I have a feeling he wants to prioritize whatever they're planning for the current expansion's gear upgrades before they make changes to old content.
    There's been a mention about adding additional Pagos Actions to make soloing easier, but that just sounds like a terrible idea

    http://forum.square-enix.com/ffxiv/t...e-Thread/page4

    First post on page 4 'This is something we're currently discussing, and we plan on working on it. We haven’t made a decision yet, but we may add new Logos Actions to make it easier to play solo.'

    They set up Eureka in a way where they did NOT think about its life after 5.0 came out
    (2)
    Please show support for chocobo boots to be added -> http://forum.square-enix.com/ffxiv/threads/323512-Suggestion-for-an-item-to-be-added-to-gold-saucer-Chocobo-Boots

    Unhappy with how they implemented Mahjong? -> http://forum.square-enix.com/ffxiv/threads/381358-Mahjong-is-the-most-depressing-mini-game-you-ve-added-to-XIV

  6. #6
    Player
    Xarchon's Avatar
    Join Date
    Jun 2015
    Posts
    16
    Character
    Xaraphiel Tutelar
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    I missed out on Eureka (for several reasons) and at the moment it seems to be dead. I hope they do find away to allow people to solo it.
    (3)

  7. #7
    Player
    TwiibieTwuu's Avatar
    Join Date
    May 2017
    Location
    Limsa
    Posts
    436
    Character
    Peljra Nayitsu
    World
    Balmung
    Main Class
    Monk Lv 90
    Add crystal conversion. and make it so the challenge log rewards Crystals, heck maybe add some leve quests which reward both exp and crystals. they've been missing in SB and SHB.
    (0)

  8. #8
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,418
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Drop a moon on it.
    (5)

  9. #9
    Player
    TalithaSolarien's Avatar
    Join Date
    Apr 2018
    Posts
    360
    Character
    Talitha Solarien
    World
    Odin
    Main Class
    Bard Lv 100
    Well, thy claimed to have a plan adjust Eureka post ShB, but I fear that was mostly for a more structured gameplay as found on the JP datacenter. I don’t think potency and/or logos changes will work on NA/EU with their train mentality. I fear Eureka will stay dead.

    It will be interesting to see how the devs will make the SB relic weapons achievable in the future.
    (0)