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  1. #11
    Player
    KaiSunstrider's Avatar
    Join Date
    Aug 2013
    Posts
    132
    Character
    Kai Sunstrider
    World
    Mateus
    Main Class
    Archer Lv 85
    Isn't it though. You blow it at same time as hypercharge and it basically boosts heat blast by 200 pot on a 2 min cd since wildfire is basically 5 HB followed by one weapskill. Damage is just added at end of CD rather than instantaneous.
    (0)
    Last edited by KaiSunstrider; 07-16-2019 at 05:43 AM.

  2. #12
    Player
    Gruntler's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    317
    Character
    Kawaiian Punch
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Try thinking of Wildfire explosions as the -start- of your burst, not the result of your burst. Imagine the gcds after it when you're reassembling a drill or air anchor while double weaving gauss and ricos.
    (0)

  3. #13
    Player
    Galliford's Avatar
    Join Date
    Jul 2017
    Location
    Limsa Lominsa
    Posts
    9
    Character
    Hugh Figaraux
    World
    Famfrit
    Main Class
    Arcanist Lv 80
    Wildfire these days is unimpressive as all heck, I completely agree. The amount of damage you get for it is lame for a 2-minute cooldown, the process of getting said damage is essentially no different from executing your usual Hypercharge window, and the animation isn’t even fun or climactic!

    I honestly think it’s the worst part of MCH’s kit by far, and wish that SE would either re-think of it or just replace it in 6.0.
    (1)

  4. #14
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Galliford View Post
    Wildfire these days is unimpressive as all heck, I completely agree. The amount of damage you get for it is lame for a 2-minute cooldown, the process of getting said damage is essentially no different from executing your usual Hypercharge window, and the animation isn’t even fun or climactic!

    I honestly think it’s the worst part of MCH’s kit by far, and wish that SE would either re-think of it or just replace it in 6.0.
    i think the biggest problem is the cosmetic, it's supposed to be like a bomb, but it has almost no impact when it goes off, i often miss it.

    on paper, more dmg for doing your burst window competently is a pretty decent skill mechanic
    (0)

  5. #15
    Player
    IchiExorz's Avatar
    Join Date
    Jun 2017
    Posts
    150
    Character
    Ichi Exorz
    World
    Odin
    Main Class
    Red Mage Lv 90
    I don't have much experience with MCH yet. (still lvling mine.)
    And I personally think Wildfire is fine. (Could be better though.)
    From what i'm reading, Wildfire used to be a lot stronger & was a large part of the MCH DPS and now it's less impactful & they gave us DPS in other places? (correct me if i'm wrong.)

    I guess a 1200 potency (?) for a 2 min cooldown ability isn't necessarily a lot.
    Would be nice if our oGCDs counted for our Wildfire damage.
    Either that or reduce the cooldown to 1 minute.


    One thing I personally don't like is that the ability itself doesn't require you to do much else other than use it with your HyperCharge window.
    I don't know how HyperCharge worked in SB but I feel like HyperCharge kinda replaced what Wildfire was supposed to be. (A window where you spam as much as possible to get the most damage out of it.) and Wildfire just increases the damage of that window.

    Would be nice if Wildfire added something to the actual HyperCharge window that doesn't make it too hard & fast for people with high ping.
    (1)

  6. #16
    Player
    Darkstride's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,620
    Character
    Ruin Darkstride
    World
    Excalibur
    Main Class
    Sage Lv 100
    My main complaint with Wildfire is the same as it always was. The animation. It's lackluster, for one, but it also doesn't match the tooltip:

    "Covers target's body in a slow-burning pitch". It should have a starting animation that reflects it (like a splash or something) and a burning/igniting animation when it finishes. Instead we have the weird little toaster that pops up and tells us it's hot before the little mini explosion.
    (0)

  7. #17
    Player
    Proxanna's Avatar
    Join Date
    Jul 2019
    Posts
    10
    Character
    Proxanna Andricles
    World
    Sargatanas
    Main Class
    Red Mage Lv 90
    I think, at the very least, if they made it auto crit and improved the animation and sound effect it would be a lot better.
    (1)

  8. #18
    Player
    IchiExorz's Avatar
    Join Date
    Jun 2017
    Posts
    150
    Character
    Ichi Exorz
    World
    Odin
    Main Class
    Red Mage Lv 90
    Following up on my other post.

    What if using Barrel Stabilizer during Wildfire increases Wildfire duration by 10 sec.
    It would allow us to go into HyperCharge twice in a row during Wildfire & doubling its potency. Would add something to Wildfire rather than just "here have a stronger HyperCharge window."

    OR allow Reassemble to work on our Wildfire explosion rather than only weapon skills
    (0)

  9. #19
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    797
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Physic View Post
    i think the biggest problem is the cosmetic, it's supposed to be like a bomb, but it has almost no impact when it goes off, i often miss it.

    on paper, more dmg for doing your burst window competently is a pretty decent skill mechanic
    There's not much you can do to make a 1200 potency explosion appear better. And back in HW, Wildfire didn't even have a model. It just kind of exploded. Players were so confused and mad that the devs added a pretty awful bomb model just because players wanted to see something more meaningful than "where'd this explosion come from?"

    Quote Originally Posted by IchiExorz View Post
    Following up on my other post.

    What if using Barrel Stabilizer during Wildfire increases Wildfire duration by 10 sec.
    It would allow us to go into HyperCharge twice in a row during Wildfire & doubling its potency. Would add something to Wildfire rather than just "here have a stronger HyperCharge window."

    OR allow Reassemble to work on our Wildfire explosion rather than only weapon skills
    No. Just no. Unless the goal is to make MCH have an even longer damage ramp time or to have a repeat of SB's jokes of the class basically not being played, any and all changes should first not be tedious or prohibitively technical. The class can be difficult to optimize, difficult to get a proper flow to it, that's fine. But it should not be unnatural or feel arcane in nature to run it, and the class is somewhat borderline already because of how Overheat and Drill/Air Anchor can line up. I'm a strong proponent of claiming Hagakure was a bad ability that ramped SAM into the stratosphere on skill checks because it was a cooldown reliant on other mechanics being present, and you're basically asking for that again.

    Classes should have different levels of challenge to play, and play well. But they should not be ridiculous or technical, as that's what sunk MCH in SB.
    (0)

  10. #20
    Player
    IchiExorz's Avatar
    Join Date
    Jun 2017
    Posts
    150
    Character
    Ichi Exorz
    World
    Odin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Taranok View Post
    No. Just no. Unless the goal is to make MCH have an even longer damage ramp time or to have a repeat of SB's jokes of the class basically not being played, any and all changes should first not be tedious or prohibitively technical. The class can be difficult to optimize, difficult to get a proper flow to it, that's fine. But it should not be unnatural or feel arcane in nature to run it, and the class is somewhat borderline already because of how Overheat and Drill/Air Anchor can line up. I'm a strong proponent of claiming Hagakure was a bad ability that ramped SAM into the stratosphere on skill checks because it was a cooldown reliant on other mechanics being present, and you're basically asking for that again.

    Classes should have different levels of challenge to play, and play well. But they should not be ridiculous or technical, as that's what sunk MCH in SB.

    Just trying to come up with ideas that would make the wildfire window feel more impactful & stronger (which is something some people don't seem to like.)
    Also I don't even think there's any point in playing/taking a MCH in any team comp right now anyway. Close to no utility (Every ranged physical dps has their own form of Tactician & they don't stack.) And MCH doesn't rival BLM or SAM in terms of DPS.

    But I agree that making Barrel Stabilizer increse Wildfire by 10 sec would probably make the class too hard for a few people people & I definitely agree with the Drill/Air Anchor problem.

    But I don't think that allowing Reassemble to work on the Wildfire explosion wouldn't make it too hard while making Wildfire stronger & make it feel more explosive.
    (1)

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