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  1. #1
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    847
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    Flamethrower has the same issue it had when it was released as a capstone skill in Stormblood, it's not interesting nor effective enough by itself to warrant being the level 70 skill. You really shouldn't have to even think about whether a capstone ability is beneficial to use or not, it should be obvious enough to distinguish itself. You don't see summoners having to do math to figure out that, yes, summoning bahamut is a 3.7% dps increase. It needs to do more than just be a slightly and conditionally better spread shot.

    1. Why doesn't it interact with the heat gauge at all? It's kind of a flavour fail to have a move called flamethrower that doesn't affect your heat. Maybe it maxes out your heat gauge so there's a bit of depth to having to spend your heat before you go into flamethrower. Or if having even more heat gain/hypercharge spam is boring, make it drain heat while channeling but make the exchange rate so good it's a no brainer to use in aoe, maybe even single target (e.g drains 10 heat/deals 200+ potency per tick for up to 10s total).

    2. Being a 10s channel it has poor synergy with the short 20s cooldown of drill/bioblaster too. It's annoying enough finding safe windows of time to complete a full hypercharge without drill coming off cooldown halfway through. If it were up to me, it'll be a 1.5s cast or something that just winds up and deals all 1000 potency instantly. You could tweak the numbers for sanity, but it's not like machinist doesn't need a bit more damage, and I wouldn't mind having to use it in single target if it were that good. It's kind of strange to have a capstone ability you don't even touch in most boss fights.

    As things are flamethrower is tuned way too conservatively both in numbers and gameplay. Bard is already the undisputed king of long term sustained aoe via multidotting different targets, nothing wrong with machinist filling the 'burst aoe' niche in turn.
    (5)

  2. #2
    Player
    ShinShimon's Avatar
    Join Date
    Sep 2018
    Location
    Amaurot
    Posts
    125
    Character
    Shin Shimon
    World
    Hades
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Myon88 View Post
    Flamethrower has the same issue it had when it was released as a capstone skill in Stormblood, it's not interesting nor effective enough by itself to warrant being the level 70 skill. You really shouldn't have to even think about whether a capstone ability is beneficial to use or not, it should be obvious enough to distinguish itself. You don't see summoners having to do math to figure out that, yes, summoning bahamut is a 3.7% dps increase. It needs to do more than just be a slightly and conditionally better spread shot.

    1. Why doesn't it interact with the heat gauge at all? It's kind of a flavour fail to have a move called flamethrower that doesn't affect your heat. Maybe it maxes out your heat gauge so there's a bit of depth to having to spend your heat before you go into flamethrower. Or if having even more heat gain/hypercharge spam is boring, make it drain heat while channeling but make the exchange rate so good it's a no brainer to use in aoe, maybe even single target (e.g drains 10 heat/deals 200+ potency per tick for up to 10s total).

    2. Being a 10s channel it has poor synergy with the short 20s cooldown of drill/bioblaster too. It's annoying enough finding safe windows of time to complete a full hypercharge without drill coming off cooldown halfway through. If it were up to me, it'll be a 1.5s cast or something that just winds up and deals all 1000 potency instantly. You could tweak the numbers for sanity, but it's not like machinist doesn't need a bit more damage, and I wouldn't mind having to use it in single target if it were that good. It's kind of strange to have a capstone ability you don't even touch in most boss fights.

    As things are flamethrower is tuned way too conservatively both in numbers and gameplay. Bard is already the undisputed king of long term sustained aoe via multidotting different targets, nothing wrong with machinist filling the 'burst aoe' niche in turn.
    They divorced flamethrower from heat so that it doesn't become an obligatory part of your single-target rotation. Assuming every 5 heat is worth 36 potency, capping out your heat would add 720 potency to FT for a total of 1720 potency over 10 seconds. That will almost certainly move FT into a required part of your single-target rotation.

    But if flamethrower instead gave just 20-25 heat over the full 10 seconds, that would put it on par with spread shot spam over the same time frame, and make it unambiguously better in AoE. It would also stay too low to break into the single-target rotation, because it would have lower potency-per-second than our normal 3-part combo. Dropping the duration would be great too, even if they drop the overall potency as well. I'm pretty sure the sound effect cuts out at 3-4 seconds anyway.
    (1)