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  1. #1
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Just add 5 heat per tick of FT and it's good to go.
    (0)

  2. #2
    Player
    IchiExorz's Avatar
    Join Date
    Jun 2017
    Posts
    150
    Character
    Ichi Exorz
    World
    Odin
    Main Class
    Red Mage Lv 90
    What if Flamethrower did more damage if used above 50 heat?
    (0)

  3. #3
    Player
    inhaledcorn's Avatar
    Join Date
    Dec 2015
    Location
    Limsa
    Posts
    414
    Character
    Elliot Cloverfield
    World
    Adamantoise
    Main Class
    Gunbreaker Lv 100
    I think Flamethrower should be moved to the turret and make it a mode switch that does more damage the more battery it had when summoned. This fixes the lack of Battery usage in AoE situations.
    (1)

  4. #4
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,249
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    It should give a burn DoT that refreshes in duration every tick, so that even after the 10s duration, the mobs are left burning for another 10s of potency or something.
    (0)

  5. #5
    Player
    KaiSunstrider's Avatar
    Join Date
    Aug 2013
    Posts
    132
    Character
    Kai Sunstrider
    World
    Mateus
    Main Class
    Archer Lv 85
    Quote Originally Posted by Jonnycbad View Post
    It should give a burn DoT that refreshes in duration every tick, so that even after the 10s duration, the mobs are left burning for another 10s of potency or something.
    I was thinking this exact same thing. If flamethrower ticks placed a 9-12 sec dot on the mobs for 20 pot which refreshed on ticks, then you would get an extra 60-80 pot per mob after flamethrower has ended on top of the 3-4 ticks during flamethrower as well as the standard 100 pot tick damage.
    (0)

  6. #6
    Player
    Proxanna's Avatar
    Join Date
    Jul 2019
    Posts
    10
    Character
    Proxanna Andricles
    World
    Sargatanas
    Main Class
    Red Mage Lv 90
    What if they made it so flamethrower's potency was higher based on the amount of heat you have but slowly depleted the heat gauge as it's channeled? Then the potency of flamethrower would slowly drop as the heat gauge is depleted.
    (0)

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