Page 1 of 2 1 2 LastLast
Results 1 to 10 of 16

Hybrid View

  1. #1
    Player
    ICountFrom0's Avatar
    Join Date
    Mar 2019
    Posts
    1,526
    Character
    Zedlizvez Mikasch
    World
    Hyperion
    Main Class
    Machinist Lv 100

    MCH: Flamethrower?

    It says potency 100. But it clearly is hitting more then once? Think of it as a DOT that I have to stand in place to apply?

    How often does it hit? Is it better then my main 3 hit?
    How about comparing it to my normal spread shot?
    Auto crossbow?
    (0)

  2. #2
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Does 100 pps for 10 seconds. So it's a 1000 pot channeled dot.

    So 1000 overall.

    Spread is 180 per 2.5. In comparison Flamethrower in the same amount of time does 250 pot in 2.5 seconds.

    Auto has 1.5 second GCD so it's better then both.

    AoE still feels very weak even with Bioblaster.

    Either FT needs to do more damage or provide some effect or it needs to pair up well with BB.

    I'd be fine with making it an AoE turret. As is I find it very niche and visually in dungeons it isn't very impactful and feels like a wet noodle.
    (0)

  3. #3
    Player
    Disrupted's Avatar
    Join Date
    Aug 2018
    Posts
    1
    Character
    Mad-cat Moody
    World
    Famfrit
    Main Class
    Machinist Lv 80
    My math could be wrong, but if I did everything right it's a slight gain to use FT over Spread Shot spam into Auto Crossbow (assuming Reassemble is on CD). Please correct me if I've miscalculated or failed to take something into account.

    So SS is a 180 potency AoE and generates 5 heat, so the question is how much potency is heat worth? Both three SSs and five ACs fit into a window of 7.5 seconds, both having 180 potency, making AC a gain of 360 over the SS spam. 360/10 (the amount of SSs required for the 50 heat) give us 36, so 180 plus that gives you an average of 216 with SS + AC.

    Now onto FT, which is way more simple. Like the previous person said it ticks once a second, so 2.5 seconds makes it an even 250. 250 > 216 therefore FT wins, but again be sure to Reassemble. Again math isn't my strong suit so please correct me if I'm wrong.

    Edit: I mean Reassemble a SS or AC.
    (0)
    Last edited by Disrupted; 07-15-2019 at 10:22 AM.

  4. #4
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    840
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    Flamethrower has the same issue it had when it was released as a capstone skill in Stormblood, it's not interesting nor effective enough by itself to warrant being the level 70 skill. You really shouldn't have to even think about whether a capstone ability is beneficial to use or not, it should be obvious enough to distinguish itself. You don't see summoners having to do math to figure out that, yes, summoning bahamut is a 3.7% dps increase. It needs to do more than just be a slightly and conditionally better spread shot.

    1. Why doesn't it interact with the heat gauge at all? It's kind of a flavour fail to have a move called flamethrower that doesn't affect your heat. Maybe it maxes out your heat gauge so there's a bit of depth to having to spend your heat before you go into flamethrower. Or if having even more heat gain/hypercharge spam is boring, make it drain heat while channeling but make the exchange rate so good it's a no brainer to use in aoe, maybe even single target (e.g drains 10 heat/deals 200+ potency per tick for up to 10s total).

    2. Being a 10s channel it has poor synergy with the short 20s cooldown of drill/bioblaster too. It's annoying enough finding safe windows of time to complete a full hypercharge without drill coming off cooldown halfway through. If it were up to me, it'll be a 1.5s cast or something that just winds up and deals all 1000 potency instantly. You could tweak the numbers for sanity, but it's not like machinist doesn't need a bit more damage, and I wouldn't mind having to use it in single target if it were that good. It's kind of strange to have a capstone ability you don't even touch in most boss fights.

    As things are flamethrower is tuned way too conservatively both in numbers and gameplay. Bard is already the undisputed king of long term sustained aoe via multidotting different targets, nothing wrong with machinist filling the 'burst aoe' niche in turn.
    (5)

  5. #5
    Player
    ShinShimon's Avatar
    Join Date
    Sep 2018
    Location
    Amaurot
    Posts
    125
    Character
    Shin Shimon
    World
    Hades
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Myon88 View Post
    Flamethrower has the same issue it had when it was released as a capstone skill in Stormblood, it's not interesting nor effective enough by itself to warrant being the level 70 skill. You really shouldn't have to even think about whether a capstone ability is beneficial to use or not, it should be obvious enough to distinguish itself. You don't see summoners having to do math to figure out that, yes, summoning bahamut is a 3.7% dps increase. It needs to do more than just be a slightly and conditionally better spread shot.

    1. Why doesn't it interact with the heat gauge at all? It's kind of a flavour fail to have a move called flamethrower that doesn't affect your heat. Maybe it maxes out your heat gauge so there's a bit of depth to having to spend your heat before you go into flamethrower. Or if having even more heat gain/hypercharge spam is boring, make it drain heat while channeling but make the exchange rate so good it's a no brainer to use in aoe, maybe even single target (e.g drains 10 heat/deals 200+ potency per tick for up to 10s total).

    2. Being a 10s channel it has poor synergy with the short 20s cooldown of drill/bioblaster too. It's annoying enough finding safe windows of time to complete a full hypercharge without drill coming off cooldown halfway through. If it were up to me, it'll be a 1.5s cast or something that just winds up and deals all 1000 potency instantly. You could tweak the numbers for sanity, but it's not like machinist doesn't need a bit more damage, and I wouldn't mind having to use it in single target if it were that good. It's kind of strange to have a capstone ability you don't even touch in most boss fights.

    As things are flamethrower is tuned way too conservatively both in numbers and gameplay. Bard is already the undisputed king of long term sustained aoe via multidotting different targets, nothing wrong with machinist filling the 'burst aoe' niche in turn.
    They divorced flamethrower from heat so that it doesn't become an obligatory part of your single-target rotation. Assuming every 5 heat is worth 36 potency, capping out your heat would add 720 potency to FT for a total of 1720 potency over 10 seconds. That will almost certainly move FT into a required part of your single-target rotation.

    But if flamethrower instead gave just 20-25 heat over the full 10 seconds, that would put it on par with spread shot spam over the same time frame, and make it unambiguously better in AoE. It would also stay too low to break into the single-target rotation, because it would have lower potency-per-second than our normal 3-part combo. Dropping the duration would be great too, even if they drop the overall potency as well. I'm pretty sure the sound effect cuts out at 3-4 seconds anyway.
    (1)

  6. #6
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    840
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    Yes, I would prefer having a reason to use it in a single target rotation. It's your fancy level 70 toy and I'd like to have a strong reason to use it in important content like raids too, not just dungeons and the occasional joke fight like a2s. Of course, there are other issues I outlined with that, like it being a 10s channel which is a liability when trying to play around drill's 20s cooldown. Well, it has always been a very troubled skill, even with the recent (and you might say fairly successful) machinist revamp, it remains the black sheep of the toolkit.

    Your suggestion would certainly make it 'unambiguously better' than spread shot, but that's not good enough for me personally. It has to be at least.. three times as good. A 2 minute cooldown shouldn't lose to autocrossbow which you can pull out way more often than once every 2 minutes, or bioblaster which you can use every 20 seconds. There's also the issue of the damage being spread out over so long that there will be occasions you'll be forced to cut it short due to aoes; that's not exactly rare in the most common use case - large packs of dungeon trash with mobs spinning around randomly and throwing out aoes.
    (0)
    Last edited by Myon88; 07-15-2019 at 11:29 AM.

  7. #7
    Player
    XgungraveX's Avatar
    Join Date
    Oct 2014
    Posts
    524
    Character
    Gungrave Hellsing
    World
    Leviathan
    Main Class
    Samurai Lv 90
    is there a mch guide that someone point me to because im clearly missing something.
    (0)

  8. #8
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    MCH produces nearly too much heat in dungeons as is, really don't need to add heat on flamethrower.

    AOE priority: Bioblaster > Auto-Crossbow > Flamethrower > Spread shot

    Quote Originally Posted by XgungraveX View Post
    is there a mch guide that someone point me to because im clearly missing something.
    https://docs.google.com/document/d/1...t?usp=drivesdk
    (1)

  9. #9
    Player
    XgungraveX's Avatar
    Join Date
    Oct 2014
    Posts
    524
    Character
    Gungrave Hellsing
    World
    Leviathan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by whiskeybravo View Post
    MCH produces nearly too much heat in dungeons as is, really don't need to add heat on flamethrower.

    AOE priority: Bioblaster > Auto-Crossbow > Flamethrower > Spread shot



    https://docs.google.com/document/d/1...t?usp=drivesdk
    thxs much foe guide
    (0)

  10. #10
    Player
    HonestGabe's Avatar
    Join Date
    Jul 2015
    Posts
    18
    Character
    Poppa Squat
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    What if something like Flamethrower making your Bioblaster dot tick a second time or something of that sort. Or Flamethrower deals x% amount of dmg more if you have Bioblaster on the target. I do agree though that it should have some interaction with our kit and/or utilize the heat gauge. Seems like an afterthought for the devs.
    (0)

Page 1 of 2 1 2 LastLast