


The problem is that it's now not uncommon to see these things. This even happens when it's clear the healer I'm with can't deal with me pulling wall-to-wall, or the DPS are burning enemies fast enough for whatever reason.
A lot of people who I have had to deal with doing this as of late are the type that don't care what is happening in the dungeon at all. They pull because they can. I tend to stick to big pulls, but if my healer is here in the dungeon for the first time, wearing iLvl 400 gear and is generally illequipped - a DPS pulling tons of crap isn't going to get far.[/B]With the new tank stances enmity management is super easy. A dps pulling to keep there buff (dancer dancing for example) is better for the run than letting the buffs run out.
Also, if someone else is able to pull more/faster, you basically pulled not enough/to slow.
Exceptions are: New player/some special pulls/communication before pull.It's not about how easy it is to take enmity back, it's about being the one in the group that chooses what gets done. DPS, Tank, healer - your role doesn't matter. If 3 of 4 people don't want to do large pulls, and are sick of you pulling more mobs - guess who gets shown the door? Group decides.
Also any time I have to deal with this situation its someone who thinks they are above everyone else. Another good example is me explaining Titan EX to a PUG, and having having a BLM just go "Stop wasting everyones time" before pulling him themselves. Luckily everyone was on board with just letting the BLM die, and then restarting.
The bottom line is that this isn't a DPS thing, it isn't a tank thing, and it isn't a healer thing - It's a group thing.
I never intended to say, that dps should pull all the time.Before Shb, you would usually let the tank have his way, because it was a bigger issue to replace him. So Tanks usually got what they wanted even if it was an annoyance for the whole grp.
Now with healers being more in demand those tanks get suddenly told, what to do different and that party wishes matter too; followed mostly by a tantrum at the infantile level. (aka putting tankstance out and letting everyone die)
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