Generally, I don't believe in the "you spank it, you tank it" rule, except for the most extreme circumstances, such as someone endangering a party by going ahead of a tank and pulling a group. Aggro is easy to get ahead of as a tank, so there plenty of opportunity to save them if you think it possible.



That's usually my mindset: Fight to win. Survival beats Time, a win beats a wipe. a dead partymember cannot help you, a dead party does not proceed.