It would have been awesome if they could have implemented PVP-centric casting changes when the servers were capable of PVP...but I digress.
Originally Posted by KiriA500
Protip: An 8 hour nap is just called sleeping.


I just said the same thing in the dev post. Why make changes now that are limited by the servers when we dont even have pvp yet...



I think its probably so people are used to the change prior to moving to 2.0, PvP isn't coming to 2.0 for a while anyway.
I do agree that it was a mistake making these changes given that the server isn't adequate, that being said fights like Ifrit and Coincounter where stopping cast at a moments notice are much better.
It may be something simple they overlooked and could be fixed in 1.21a.


I noticed this last night as well. I was the healer for the main tank in the DRG last fight and everything was going great until I hit my cure and nothing happened. I hit my cure again quickly, nothing happened so I keep hitting my cure and all the while my PLD is losing HP. Guess what happens? He dies as my cure finally decides to work, except it gets cast on me cause well, he's dead >.> I got him up pretty quickly and we recovered but come on!!!

People are always going to whine about getting easymode taken away from them. If they brought back the old system now and changed it at 2.0, people are still going to complain. Might as well do it now and have less whining at 2.0 release! Woot!

"This can take up to 0.3 seconds for transferring packets, plus the response time.
As an online game, this is unavoidable. (In order to prevent cheating, we cannot use the client only)"
Is this the first time for Yoshida to work on an online-game? The response time is ~3seconds for lots of players which is just inacceptable and LOL there are so many cheats for this game and I bet with a hacked client you could cast anytime from anywhere. Don't see the point of adding a "feature" to an engine that is clearly not working well with it. Might as well turn the game into an FPS -_-
"Of course we have considered forcefully stopping the movement of the character’s feet as soon as a spell is cast, but this would be too substantial of a change."
Hai? Of course it's way better to spam the player's log with messages that his spell failed...
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