1) TBN is as good as it is because we have the least amount of Defensive CDs.Suggestions Take Blackest Night off of DRK and put it as Heart of Stone on GNB. It makes much more sense for GNB to be the barrier tank than DRK.
Suggestions
Let DRK be a mix of a Siphon-based tank and an auto-revive tank and throw in some double-edged(Give + Take) buffs to himself and party members. Remove Blackest Night as their main mitigation skill and put it on GNB where it more appropriately belongs. Let the majority of their mitigation come from Blood Weapon (All attacks return health). Change Darkside to convert MP costs into % based HP costs for extra damage. Change Dark Arts to increase MP costs ( thus Increasing % Hp costs w/ Darkside) for even more damage (which will inadvertently increase Bloodweapon's restorative effects to help mitigatate Darkside). Allow Living Dead to be put on a party member of choice for Auto-Revive, BALANCE ACCORDINGLY. And let skills like Sole Survivor be a buff to apply to a party member that kills their natural HP rejeneration and puts a rejen effect on the DRK, or maybe Dark Dance will put a Vuln-Up debuff on a party member while buffing your defenses/mitigation by a substantial amount to assist in tank busters.
2) The other proposed changes would cause a lot of issues in raids and would almost certainly mean the death of the class in the raid scene, PF and Static both.
Honestly, there isn't a single job I'd call "complete", but GNB seems about as solid as, say, PLD to me (leveling both on my tank alt.)
I think we just tend to expect more from newer concepts or reworks; we're not yet inundated by playtime under consecutive iterations, and thus our creativity (that "but they could have done X!" part of our minds) haven't gone mute yet.
Now, would I like to have seen more ammo choice stuff from GNB, possibly in place of its massive button bloat (trading non-decision skills for efficient button layouts and actual decisions that can be made)? Sure. Absolutely. But, I could say the same in some way of all but a few jobs.
DRK, on the other hand... It's a disappointment, to say the least.
I had been wondering about that myself. I’ve started levelling mine and it did feel incomplete and missing something, I was kinda holding out to level 70 to see if I like it more. If at 70 or 80 it’s worth it, then I’ll definitely persist. I know some jobs don’t come into their own until they get certain abilities and can make a world of difference.
I'm finding DRK to be a blast. I've tanked for some time now, but I've never been confident enough to MT current raid level content before, but now it's just all falling perfectly into place, and TBN is an incredible mechanic.
Someone searching for high level of complexicity should consider swaping to dps.
Tanks job is not only to execute rotations, they have more work to do. Make tanks as complicated as machinist and you will make everyone else to suffer because small amount of tanks will be able to execute everythin properly on top of doing their tank job.
Picked up the GNB quest recently to check out the new tank class and... oh boy are there a lot of buttons. Do they really need to have this many buttons? Why do I need three additional buttons bloating up my bar space dedicated only to a combo that's only available once every 30 seconds? Why can't the combos be on single rotating buttons like that MSQ? The technology is apparently there, why are the players not given it? Is SE's definition of 'skill' bloating up your bars and hoping you don't fat finger the wrong key when executing your combo order?
I don't know what the design process was with this class but I think I may try something a little more streamlined...
Probably because there's another combo you get at lvl 70 which you weave in between the Gnashing combo, and that one does work with a single button that "flips" to different skills.Picked up the GNB quest recently to check out the new tank class and... oh boy are there a lot of buttons. Do they really need to have this many buttons? Why do I need three additional buttons bloating up my bar space dedicated only to a combo that's only available once every 30 seconds? Why can't the combos be on single rotating buttons like that MSQ? The technology is apparently there, why are the players not given it? Is SE's definition of 'skill' bloating up your bars and hoping you don't fat finger the wrong key when executing your combo order?
I don't know what the design process was with this class but I think I may try something a little more streamlined...
Warrior has very little to press.Picked up the GNB quest recently to check out the new tank class and... oh boy are there a lot of buttons. Do they really need to have this many buttons? Why do I need three additional buttons bloating up my bar space dedicated only to a combo that's only available once every 30 seconds? Why can't the combos be on single rotating buttons like that MSQ? The technology is apparently there, why are the players not given it? Is SE's definition of 'skill' bloating up your bars and hoping you don't fat finger the wrong key when executing your combo order?
I don't know what the design process was with this class but I think I may try something a little more streamlined...
I love current GNB it feels dynamic and pressing a lot of different buttons is what makes it feel fast.
DRK is almost perfect at what it's supposed to do: tank stuff.
it's only weak CD is Living Dead and it's probably still like this to balance the rest of it's kit.
the complaints I see here are usually an issue of what ppl expected and how it plays in the end.
it performs great and will very likely remain a great raid tank
How is war burst part of its "defensive identity"? And no one cares about the damage reflect on Vengeance.
Nascent flash is a great action though. Albiet unuseable without a macro.
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