Honestly, there isn't a single job I'd call "complete", but GNB seems about as solid as, say, PLD to me (leveling both on my tank alt.)

I think we just tend to expect more from newer concepts or reworks; we're not yet inundated by playtime under consecutive iterations, and thus our creativity (that "but they could have done X!" part of our minds) haven't gone mute yet.

Now, would I like to have seen more ammo choice stuff from GNB, possibly in place of its massive button bloat (trading non-decision skills for efficient button layouts and actual decisions that can be made)? Sure. Absolutely. But, I could say the same in some way of all but a few jobs.

DRK, on the other hand... It's a disappointment, to say the least.