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  1. #11
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    If you want TBN on GNB, get your DRK to use it on you. Otherwise, no, you can't have it.

    From a lore standpoint, "The Blackest Night" is a quoted line from the single best written job quest in the game, invoked by your memory of two dear friends. Written by the very same writer who was responsible for the main scenario for this expansion, in fact. From a gameplay standpoint, it's the reason why DRK is a defensive powerhouse, and it's going to be a massive asset in prog. You can keep your low effort 'big' dps numbers.

    In your darkest hour, in the blackest night… think of me… and I will be with you...

    ...Always.

    For where else could I go? Who else could I love but you?
    (10)

  2. #12
    Player
    Valic's Avatar
    Join Date
    Jun 2017
    Posts
    720
    Character
    Venan Rehw-dvre
    World
    Mateus
    Main Class
    Dragoon Lv 90
    Tbh, all the jobs suffer not feeling "complete" by 60-70, I'm fine if GNB is missing some of its feel good stuff by 70. Though I do think they could've given us the gnashing fang combo earlier for levels 50, then the rest for 60 at the very least. RK just needs synergy to be fun again, and GNB just needs some higher mitigation numbers. I'll even take camouflage 15% with 90% parry rate honestly. Brutal Shell make it a better shield to make heart of stone better and I'd be 100% fine.
    (0)

  3. #13
    Player
    Rubytoe's Avatar
    Join Date
    Sep 2015
    Posts
    113
    Character
    Wedge Ironworks
    World
    Lamia
    Main Class
    Machinist Lv 87
    I find drk is fine. Haven't touched gnb yet.

    Tons of double weaving and ogcd options. The life steal from soul eater is beautiful, if you add up all the hp your actually taking back through out a boss fight.

    I like having to manage my mp to make sure I can use TBN when needed.
    Also have to manage my blood to make sure I have 50 blood so I can send out esteem asap.

    Thanks to TBN paired with other cd's, I find it really refreshing to see 0 damage from tank busters and unavoidable aoes when the other 3 tanks can't do such a thing. Outside of hallowedground and relying on healers shields.

    I think the only thing I don't like so much, but can deal with, is how they handled delirium this expansion.
    (0)

  4. #14
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Gunbreaker is fine.

    As a job, it plays great. I'd make minor tweaks but nothing more.
    As a concept, I'll admit the lore is a little thin but it's serviceable.
    (1)

  5. #15
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,313
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    It's weird, i didn't like new DRK at first but it's clicked with me now
    All i really want is darkside should be more meaningful, it's impossible to lose uptime on it unless you overcap mana
    (1)

  6. #16
    Player
    Bobzitto's Avatar
    Join Date
    Jul 2019
    Posts
    17
    Character
    Elly Aryandell
    World
    Brynhildr
    Main Class
    Gunbreaker Lv 66
    GNB feels like a big missed opportunity for me. The whole cartridge system is just "meh". I had thought of something similar to what OP suggested. But having Solid Barrel generate 3 cartridges and Demon Slaughter 2. You could hold a max. of 6 (like, you know...a revolver barrel) and they could come in different flavors (like OP said, healing/damage/barrier). These cartridges would be spent in order, like shots fired from a revolver, and any skill would receive a small bonus from the cartridge, with certain skills receiving bigger bonuses for certain cartridges (e.g. Any skill you use with a barrier cartridge loaded will give you a 3k shield, but if you use it with Brutal Shell or X you get a 6k barrier instead)
    (0)

  7. #17
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Jandor View Post
    Gunbreaker is fine.

    As a job, it plays great. I'd make minor tweaks but nothing more.
    As a concept, I'll admit the lore is a little thin but it's serviceable.
    If we go to Illsberd next, the lore will fill itself out as we probably help the Hrothgar save their kingdom...which will probably include a hidden tomboy-ish princess who ends up becoming the new Queen Gunhildr in the end.
    (0)

  8. #18
    Player
    Kazzoey's Avatar
    Join Date
    Jan 2015
    Posts
    56
    Character
    Blade Haven
    World
    Mateus
    Main Class
    Gladiator Lv 80
    @Bobzitto

    Yeah I thought of that too. I just wish they did them better in cartridge side of their job because that's supposed to be the main function and reason for GNB to be a tank, lol. Effectively it works no different than stored DPS charges like everyone else. Super lame.
    (0)

  9. #19
    Player
    Ventura_Highway's Avatar
    Join Date
    Feb 2019
    Location
    Limsa
    Posts
    19
    Character
    Elkarde Rylant
    World
    Zalera
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Kazzoey View Post
    All of GNB's mitigation revolves around "Press this button for x amount of mitigation for x amount of seconds"
    This doesn't really differentiate GNB from the other tanks nearly as much as you make it out to be. These kinds of skills more or less also make up the Paladin's defensive toolkit.
    (0)

  10. #20
    Player
    Ritsugamesh's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    68
    Character
    Ritsu Susanowa
    World
    Phoenix
    Main Class
    Scholar Lv 91
    I feel like a fair few people aren't reading OPs post thoroughly enough to get a handle on the discussion here. I don't think they're bothered with % numbers/defensive effectiveness/potencies - they're discussing the identity & theme of the kits given to each. It's something I feel pretty strongly about as well, as GNB lore explicitly discusses the flexible nature of cartridges. To see the only main resource we manage relegated to simply doing more damage is a massive waste - a take on old MCH ammo or even a cartridge-based spender akin to Dark Arts, where move are augmented to bolster effects would have been superb.

    As for DRK, I have less experience with the job, but I feel like simply making it magical tank with a baller shield isn't robust enough.
    (1)

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