I feel like a fair few people aren't reading OPs post thoroughly enough to get a handle on the discussion here. I don't think they're bothered with % numbers/defensive effectiveness/potencies - they're discussing the identity & theme of the kits given to each. It's something I feel pretty strongly about as well, as GNB lore explicitly discusses the flexible nature of cartridges. To see the only main resource we manage relegated to simply doing more damage is a massive waste - a take on old MCH ammo or even a cartridge-based spender akin to Dark Arts, where move are augmented to bolster effects would have been superb.

As for DRK, I have less experience with the job, but I feel like simply making it magical tank with a baller shield isn't robust enough.