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  1. #1
    Player
    Ritsugamesh's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    68
    Character
    Ritsu Susanowa
    World
    Phoenix
    Main Class
    Scholar Lv 91
    I feel like a fair few people aren't reading OPs post thoroughly enough to get a handle on the discussion here. I don't think they're bothered with % numbers/defensive effectiveness/potencies - they're discussing the identity & theme of the kits given to each. It's something I feel pretty strongly about as well, as GNB lore explicitly discusses the flexible nature of cartridges. To see the only main resource we manage relegated to simply doing more damage is a massive waste - a take on old MCH ammo or even a cartridge-based spender akin to Dark Arts, where move are augmented to bolster effects would have been superb.

    As for DRK, I have less experience with the job, but I feel like simply making it magical tank with a baller shield isn't robust enough.
    (1)

  2. #2
    Player
    Martine's Avatar
    Join Date
    Aug 2013
    Posts
    21
    Character
    Martine Aldin
    World
    Behemoth
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Kazzoey View Post
    Suggestions Take Blackest Night off of DRK and put it as Heart of Stone on GNB. It makes much more sense for GNB to be the barrier tank than DRK.
    Suggestions
    Let DRK be a mix of a Siphon-based tank and an auto-revive tank and throw in some double-edged(Give + Take) buffs to himself and party members. Remove Blackest Night as their main mitigation skill and put it on GNB where it more appropriately belongs. Let the majority of their mitigation come from Blood Weapon (All attacks return health). Change Darkside to convert MP costs into % based HP costs for extra damage. Change Dark Arts to increase MP costs ( thus Increasing % Hp costs w/ Darkside) for even more damage (which will inadvertently increase Bloodweapon's restorative effects to help mitigatate Darkside). Allow Living Dead to be put on a party member of choice for Auto-Revive, BALANCE ACCORDINGLY. And let skills like Sole Survivor be a buff to apply to a party member that kills their natural HP rejeneration and puts a rejen effect on the DRK, or maybe Dark Dance will put a Vuln-Up debuff on a party member while buffing your defenses/mitigation by a substantial amount to assist in tank busters.
    1) TBN is as good as it is because we have the least amount of Defensive CDs.

    2) The other proposed changes would cause a lot of issues in raids and would almost certainly mean the death of the class in the raid scene, PF and Static both.
    (0)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Honestly, there isn't a single job I'd call "complete", but GNB seems about as solid as, say, PLD to me (leveling both on my tank alt.)

    I think we just tend to expect more from newer concepts or reworks; we're not yet inundated by playtime under consecutive iterations, and thus our creativity (that "but they could have done X!" part of our minds) haven't gone mute yet.

    Now, would I like to have seen more ammo choice stuff from GNB, possibly in place of its massive button bloat (trading non-decision skills for efficient button layouts and actual decisions that can be made)? Sure. Absolutely. But, I could say the same in some way of all but a few jobs.

    DRK, on the other hand... It's a disappointment, to say the least.
    (7)

  4. #4
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    I'm finding DRK to be a blast. I've tanked for some time now, but I've never been confident enough to MT current raid level content before, but now it's just all falling perfectly into place, and TBN is an incredible mechanic.
    (4)

  5. #5
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Someone searching for high level of complexicity should consider swaping to dps.
    Tanks job is not only to execute rotations, they have more work to do. Make tanks as complicated as machinist and you will make everyone else to suffer because small amount of tanks will be able to execute everythin properly on top of doing their tank job.
    (2)

  6. #6
    Player
    Donnicton's Avatar
    Join Date
    Jul 2019
    Posts
    24
    Character
    Dawni Fiero
    World
    Lamia
    Main Class
    Astrologian Lv 90
    Picked up the GNB quest recently to check out the new tank class and... oh boy are there a lot of buttons. Do they really need to have this many buttons? Why do I need three additional buttons bloating up my bar space dedicated only to a combo that's only available once every 30 seconds? Why can't the combos be on single rotating buttons like that MSQ? The technology is apparently there, why are the players not given it? Is SE's definition of 'skill' bloating up your bars and hoping you don't fat finger the wrong key when executing your combo order?

    I don't know what the design process was with this class but I think I may try something a little more streamlined...
    (1)

  7. #7
    Player
    Bobzitto's Avatar
    Join Date
    Jul 2019
    Posts
    17
    Character
    Elly Aryandell
    World
    Brynhildr
    Main Class
    Gunbreaker Lv 66
    Quote Originally Posted by Donnicton View Post
    Picked up the GNB quest recently to check out the new tank class and... oh boy are there a lot of buttons. Do they really need to have this many buttons? Why do I need three additional buttons bloating up my bar space dedicated only to a combo that's only available once every 30 seconds? Why can't the combos be on single rotating buttons like that MSQ? The technology is apparently there, why are the players not given it? Is SE's definition of 'skill' bloating up your bars and hoping you don't fat finger the wrong key when executing your combo order?

    I don't know what the design process was with this class but I think I may try something a little more streamlined...
    Probably because there's another combo you get at lvl 70 which you weave in between the Gnashing combo, and that one does work with a single button that "flips" to different skills.
    (0)

  8. #8
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Donnicton View Post
    Picked up the GNB quest recently to check out the new tank class and... oh boy are there a lot of buttons. Do they really need to have this many buttons? Why do I need three additional buttons bloating up my bar space dedicated only to a combo that's only available once every 30 seconds? Why can't the combos be on single rotating buttons like that MSQ? The technology is apparently there, why are the players not given it? Is SE's definition of 'skill' bloating up your bars and hoping you don't fat finger the wrong key when executing your combo order?

    I don't know what the design process was with this class but I think I may try something a little more streamlined...
    Warrior has very little to press.
    I love current GNB it feels dynamic and pressing a lot of different buttons is what makes it feel fast.
    (1)

  9. #9
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Nedkel View Post
    Warrior has very little to press.
    I love current GNB it feels dynamic and pressing a lot of different buttons is what makes it feel fast.
    Sounds fun. Maybe I'll main GNB. I'll see how tank balance goes after 5.05. But I agree that War could use a few more buttons to press. I remember when wars had brutal swing, that one execute attack for enemies below 20% health, bloodbath as OGCDs to play around with. We also had fracture dot. We sorta got bloodbath back with nascent flash, and upheaval is sorta like that execute action as it's just something you hit once it's ready. If we can maybe get another OGCD, maybe make Onslaught free and on the charge system, it could fill out War's kit a little more, and make it more interesting to play. Or maybe make Upheaval apply a burning dot? That could be cool.

    With that said, I've been enjoying Inner Chaos more than I thought I would. It hits like a truck - like the way FC used to hit before Inner Release was a thing. Pair Inner Chaos with Nascent Flash for 17 or 18k heals and it reminds me of what FC + Berserk + Bloodbath used to feel like.
    (0)
    Last edited by NyneSwordz; 07-16-2019 at 01:41 PM.

  10. #10
    Player
    Starkbeaumont's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    758
    Character
    Raegen Beaumont
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    DRK is almost perfect at what it's supposed to do: tank stuff.
    it's only weak CD is Living Dead and it's probably still like this to balance the rest of it's kit.

    the complaints I see here are usually an issue of what ppl expected and how it plays in the end.

    it performs great and will very likely remain a great raid tank
    (1)

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