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  1. #541
    Player
    Ryoutoshi's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    48
    Character
    Ronaru Silthyst
    World
    Zalera
    Main Class
    Arcanist Lv 80
    ^ I apologise for all the typos. Not paying to much attention between work and things. I'd edit it if I could.
    (0)

  2. #542
    Player
    Callinon's Avatar
    Join Date
    May 2014
    Location
    ???
    Posts
    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Maeka View Post
    Not all RNG is bad.

    Some RNG is good.

    RNG is bad when the RNG dictates whether or not you win or lose (regardless of your inputs). But if you took the idea I presented and tailored it enough that with the right decision-making (along with some margin of error being allowed, less margin for endgame crafting), you should be able to succeed 90% of the time, then you'd end up with the good sort of RNG that does not dictate win/loss unless you get extremely unlucky.

    The idea is to make it all based on decision-making based upon the current condition, with some planning, forethought, and contingencies if things go wrong. The skilled player will look ahead and know when it is safe to take a gamble, or when he should play it safe and not do so. The skilled player will know what actions to use under what conditions.

    The unskilled player will make lots of mistakes, and end up with NQs and failed synths, which is how it should be.
    Maybe. It'd need fleshing out and serious balancing to make sure the game can't simply screw you and present an impossible synth. That's my primary objection to just adding more random factors into the process. You should never be able to do everything right and fail anyway.

    Quote Originally Posted by JowyAtreides View Post
    They should simply allocate a different skill being unusable for each masterbook recipe. (leave 1-79 stuff as easy recipes with zero restrictions)
    That's actually kind of interesting... except:

    Quote Originally Posted by JowyAtreides View Post
    (or just a macro for each and every situation).
    That is exactly what would happen.
    (0)

  3. #543
    Player
    Callinon's Avatar
    Join Date
    May 2014
    Location
    ???
    Posts
    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Ryoutoshi View Post
    I still don't know what random means
    Nothing in a fighting game is random (maybe the stage you're playing on). It's a terrible analog for crafting.

    I think I know what you're trying to get at but you've really married yourself to the wrong analogy here.

    The pants you're trying to stitch together aren't actively working against you, making decisions to try to thwart your plans, or planning their next move based on what they've seen so far. The pants are doing none of those things.
    (2)

  4. #544
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Callinon View Post
    Maybe. It'd need fleshing out and serious balancing to make sure the game can't simply screw you and present an impossible synth. That's my primary objection to just adding more random factors into the process. You should never be able to do everything right and fail anyway.
    I think we both agree on that, wholeheartedly.

    It would take a lot of balancing, testing, and such, but I think if they were to succeed... it would be really nice. And fun, and engaging too.
    (0)

  5. #545
    Player
    Cleanse's Avatar
    Join Date
    Jul 2015
    Posts
    298
    Character
    Marshal Renew
    World
    Balmung
    Main Class
    White Mage Lv 90
    Maybe they could use the DNC system in a way that will help HQ a difficult item via a buff for successfully sequencing based on need.

    Example: Goldsmith Earring of Zodiark, requires 330,933 quality. If you sequence properly, you gain a super buff to quality on your next Touch ability within the next X turns. Or you can sequence so you gain a buff to your next Synthesis on items with steep Craftsmanship requirements. Etc.

    Little quirks unique to individual items/item types that require mini-games on the initial successful craft. After you beat the challenge, you can macro as normal.
    (1)

  6. #546
    Player
    Join Date
    May 2019
    Posts
    479
    For some of you whining about my opinion on the matter, the same exact hardcore crafter from previous videos I’ve posted just made a video sharing his thoughts on Ishgard: https://youtu.be/qaoCejOCLbM

    And uh, yeah, his thoughts aren’t much different from mine. Even though the hard stuff should be 5.2, this doesn’t really look good for the future. Just being honest.


    Quote Originally Posted by Cleanse View Post
    Maybe they could use the DNC system in a way that will help HQ a difficult item via a buff for successfully sequencing based on need.

    Example: Goldsmith Earring of Zodiark, requires 330,933 quality. If you sequence properly, you gain a super buff to quality on your next Touch ability within the next X turns. Or you can sequence so you gain a buff to your next Synthesis on items with steep Craftsmanship requirements. Etc.

    Little quirks unique to individual items/item types that require mini-games on the initial successful craft. After you beat the challenge, you can macro as normal.
    Good idea, that would be cool. Doubt it’ll happen though.
    (5)

  7. #547
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,445
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Yoshi just posted on the matters crossworld effecting ishgard rest. and end game content for crafters. I am trying to get the link for the post as friend posted a screen shot of it..
    (0)
    Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!

  8. #548
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,445
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    (0)
    Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!

  9. #549
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,445
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    (0)
    Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!

  10. #550
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Just what I said.

    Wait until Patch 5.2 and see what they do with Endgame Crafting and that they had no intention of "creating hard content until at least 5.2". I said that numerous times in this and other threads.

    Seems like I was right.
    (0)

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