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  1. #1
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by CookiesNCreams View Post
    Thank you. That is probably the only sensible comment I have seen so far. That’s why me and my girlfriend removed “Goddess/God of the Hand” title because it is meaningless. There is nothing exclusive about it anymore. Only players that get exclusivity, are raiders. Why is it that they get rewarded but crafters do not? Everybody should have the chance to feel rewarded, really.
    Wants "Exclusivity".

    But wants "everyone to feel rewarded".

    Pick one.
    (7)

  2. #2
    Player
    Join Date
    May 2019
    Posts
    479
    Quote Originally Posted by Kabooa View Post
    Wants "Exclusivity".

    But wants "everyone to feel rewarded".

    Pick one.
    lol, don’t misunderstand me. I clearly said “everyone should have the *chance* to be rewarded.” Back in 2.3 crafting, plenty of people had the *chance* to feel rewarded with crafting, but chose not to. Heck even in Stormblood, people were given Prudent Touch, but still chose not to craft hundreds of pieces of gear.

    Feeling rewarded should ultimately be up to you, dude. The game handing out rewards like it’s nothing is not encouraging behavior. Let’s not forget that difficult/ RNG crafting was Square’s idea. It seems it got changed in 4.0 due to so many casuals whining about the difficulty. I’m just making an educated guess though
    (4)
    Last edited by CookiesNCreams; 07-15-2019 at 02:07 PM.

  3. #3
    Player
    Cleanse's Avatar
    Join Date
    Jul 2015
    Posts
    298
    Character
    Marshal Renew
    World
    Balmung
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Roth_Trailfinder View Post
    I was not advocating it, though I’d not be against removal of macros.

    BTW, ACT may be a grey area, if all its doing is parsing the log file and providing audio triggers. But, third party apps that would actually craft in game for people would definitely be against the TOS. Not sure why you would think that people who use macros now would suddenly do something that could get them banned ...
    I was not talking about the grey area of third party app use or the use of anything automated.

    I meant to state how it can be lazy design if the players feel they have to look outside of the game every time they craft a complex rotation (could be an image, text file, visualization app, etc). Macros are fun to make as you're adjusting them to your ever growing power and a convenience after solving a puzzle.

    Quote Originally Posted by CookiesNCreams View Post
    Thank you. That is probably the only sensible comment I have seen so far. That’s why me and my girlfriend removed “Goddess/God of the Hand” title because it is meaningless. There is nothing exclusive about it anymore. Only players that get exclusivity, are raiders. Why is it that they get rewarded but crafters do not? Everybody should have the chance to feel rewarded, really.
    Not everyone has these titles or feats. Just because it is easy for you and your circle doesn't reflect on the player-base at large. The majority of the people I try and help end up stopping at level 15. Getting to the "easy rotations" requires a lot of time and effort. Not many, comparatively, make it to omnicrafter status.
    (7)

  4. #4
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Cleanse View Post
    Not everyone has these titles or feats. Just because it is easy for you and your circle doesn't reflect on the player-base at large. The majority of the people I try and help end up stopping at level 15. Getting to the "easy rotations" requires a lot of time and effort. Not many, comparatively, make it to omnicrafter status.
    They're conflating difficulty with time. Probably thinks Pagos is the crowning achievement of relic steps too.
    (11)

  5. #5
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Cleanse View Post
    Not everyone has these titles or feats. Just because it is easy for you and your circle doesn't reflect on the player-base at large. The majority of the people I try and help end up stopping at level 15. Getting to the "easy rotations" requires a lot of time and effort. Not many, comparatively, make it to omnicrafter status.
    The player base at large is also largely irrelevant when considering the needs of the people who focus on particular types of content. Savage is likewise going to be niche content that a relatively small portion of the playerbase will ever engage with, yet it's still developed three times per expansion, not to mention Ultimate fights, and stocked with appropriate rewards for those who choose to pursue them. That many players will never fully commit to crafting is not a good argument against letting players who focus on crafting be rewarded for their commitment and investment, just as happens in other areas of the game. Crafting needs to be accessible, but it's already extremely accessible. It doesn't need to be trivialized.
    (3)

  6. #6
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Nixxe View Post
    The player base at large is also largely irrelevant when considering the needs of the people who focus on particular types of content. Savage is likewise going to be niche content that a relatively small portion of the playerbase will ever engage with, yet it's still developed three times per expansion, not to mention Ultimate fights, and stocked with appropriate rewards for those who choose to pursue them. That many players will never fully commit to crafting is not a good argument against letting players who focus on crafting be rewarded for their commitment and investment, just as happens in other areas of the game. Crafting needs to be accessible, but it's already extremely accessible. It doesn't need to be trivialized.
    You mean, like a competitive crafting focused area where the players themselves determine the rate of progress while also competing for the top leaderboard spot for whatever rewards they entail?

    Something like that?
    (4)

  7. #7
    Player
    Cleanse's Avatar
    Join Date
    Jul 2015
    Posts
    298
    Character
    Marshal Renew
    World
    Balmung
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Nixxe View Post
    The player base at large is also largely irrelevant when considering the needs of the people who focus on particular types of content. Savage is likewise going to be niche content that a relatively small portion of the playerbase will ever engage with, yet it's still developed three times per expansion, not to mention Ultimate fights, and stocked with appropriate rewards for those who choose to pursue them. That many players will never fully commit to crafting is not a good argument against letting players who focus on crafting be rewarded for their commitment and investment, just as happens in other areas of the game. Crafting needs to be accessible, but it's already extremely accessible. It doesn't need to be trivialized.
    Comparing crafting to Savage raiding is interesting considering the Crafter's "Savage" mode is coming in 5.1. Hopefully the challenge, rewards, and prestige meet your expectations. Also using your comparison, would it be fair to say that Crafting being as accessible as it is for everyone is similar to the accessibility of Normal Mode Raid content?

    Quote Originally Posted by Nixxe View Post
    No. I mean like crafting actually in and of itself rewarding investment in it by opening up a wider selection of crafts, rather than the situation that existed in SB and will almost certainly exist in ShB where you can hammer out a few ezpz scrip turn ins and get casual gear that will still let you 100% HQ top tier crafts. If you are wearing vendor gear, you should not be able to make the current highest star crafts. Period.
    If you're wearing the latest casual gear and using tedious craft rotations (Maker's Mark), I see no issue.

    Those of us who craft and meld (max CP) our own gear can afford easier rotations which in turn means more profit, more time to do other things, etc.

    --

    What would you feel is a fair system?
    (4)

  8. #8
    Player
    Orbus's Avatar
    Join Date
    Dec 2018
    Posts
    217
    Character
    Solala Sola
    World
    Leviathan
    Main Class
    Black Mage Lv 80
    As long as pre made macros are necessary for the vast majority of players for anything even approaching end game crafting (including me), it is in general far too difficult for the average player.

    I don't mind if they want to add some stuff that only the most best and dedicated crafters can make, but that shouldn't be every single item post level cap.
    (7)

  9. #9
    Player
    blueruckus's Avatar
    Join Date
    Mar 2014
    Posts
    148
    Character
    Jin Razuo
    World
    Coeurl
    Main Class
    Blacksmith Lv 90
    I liked the Hasty Touch days. No guarantee of HQ made things feel more valuable. Now it feels like everyone becomes an instant winner and gets a participation trophy.
    (3)

  10. #10
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,505
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    As others have said, RNG is not even remotely adding challenge. There's no skill involved in beating it. You just have to get lucky.

    There's also nothing truly challenging about crafting in a game where you can have things like crafting macros. If you want a truly challenging system, you want something like EQII that had events you had to react to that could completely tank your craft if you didn't do them right. There was no macroing there because you had to stay active and engaged the entire time.

    All they've done is removed the frustrating and pointless RNG.
    (3)

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