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  1. #281
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    May 2019
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    Quote Originally Posted by Liam_Harper View Post
    I mean, I literally described how to farm a large amount of grade 7 and 8 materia for 0 gil in good time for the patch just 6 posts above you.

    If people can't even be bothered to put that effort into their gear, with the method spelled out for them, then they really don't deserve to make HQ endgame items easily.
    Thank you. I’m glad Square Enix is finally going back to how things used to be. And yes, just put in the effort, and you’ll be amazed at how fulfilling it is. Lazy players do not deserve to have access to everything and anything, all it takes is dedication.

    Is it possible Square Enix listened to and read this thread? (Translating it of course) If that’s the case, this thread did more justice than I thought it did, and I’m very thankful that the developers of FFXIV have actually cared enough to listen. There is absolutely no reason to make end game so easy and unbalanced. That should be for 1 - 69, 70+ should be harder.
    (6)
    Last edited by CookiesNCreams; 10-06-2019 at 10:49 AM.

  2. #282
    Player
    KageTokage's Avatar
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    Feb 2017
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    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by CookiesNCreams View Post
    Thank you. I’m glad Square Enix is finally going back to how things used to be. And yes, just put in the effort, and you’ll be amazed at how fulfilling it is. Lazy players do not deserve to have access to everything and anything, all it takes is dedication.

    Is it possible Square Enix listened to and read this thread? (Translating it of course) If that’s the case, this thread did more justice than I thought it did, and I’m very thankful that the developers of FFXIV have actually cared enough to listen. There is absolutely no reason to make end game so easy and unbalanced. That should be for 1 - 69, 70+ should be harder.
    Hearing this coming from a character with that name is...ironic, to say in the least.

    But in any case, I'm still hoping overmelding is less of a RNG crapshoot if it's going to be mandatory.
    (2)
    Last edited by KageTokage; 10-08-2019 at 07:15 PM.

  3. #283
    Player
    Ksenia's Avatar
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    Oct 2011
    Location
    Ul'dah
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    1,100
    Character
    Ksenia Solo
    World
    Sargatanas
    Main Class
    Weaver Lv 100
    Quote Originally Posted by KageTokage View Post
    I'm still hoping overmelding is less of a RNG crapshoot if it's going to be mandatory.

    Agreed. I've been quoted a few times here and it has put me in a bind. I don't see any need to deflate enthusiasm but I also don't feel right about demanding my level of crafting from others, let alone scream at a development team and expect them to force others to that level.



    For me, crafting starts on Tuesday and this is just the beginning of my crafting week. I don't know how much more 'hard core' it needs to get but I don't expect SE to balance around this. I wouldn't want them to. Most people wouldn't participate if this was the normal. All said and done though, as long as they keep 75% HQ base for HQ parts it should balance out. Right now if you have no melds, all HQ parts, mats and food you can pinch out HQ gear. That's really all casual crafters want. To have the best gear available and say they did it all.

    Forcing Penta meld crafting will simply shrink the invested player pool but I think SE know that. I guess we will see if they decide betweeb keeping the pool big or elite.
    (1)
    http://na.finalfantasyxiv.com/lodestone/character/1445972/

  4. #284
    Player
    Liam_Harper's Avatar
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    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by KageTokage View Post
    But in any case, I'm still hoping overmelding is less of a RNG crapshoot if it's going to be mandatory.
    I mean, that's fair. If for example they made materia much, much harder to get and guaranteed meld, or added a system where you could combine 20 materia into a special guaranteed overmeld materia I'd be fine with it.

    We are talking easily crafting HQ, not the ability to craft HQ full stop though. They said they just want putting effort into your gear to mean something, not be mandatory. With the 75% quality increase from HQ mats any casual crafter can make endgame. They just need to take a different avenue of effort, acquiring and making all HQ materials. I'm not sure why people are panicking.
    (2)

  5. #285
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    May 2019
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    Quote Originally Posted by Ksenia View Post
    Forcing Penta meld crafting will simply shrink the invested player pool but I think SE know that. I guess we will see if they decide betweeb keeping the pool big or elite.
    Keeping things inflated with players, or, in other words, giving everyone a happy face sticker for participation like in kindergarten isn’t really necessary nor is it common practice in most online video games, and it shouldn’t be. People are separated by work ethic and effort naturally in all games. Also, back in 3.x before SE started catering to casual players, the game sold just fine and did very well. And even if they do create an “elite pool”, you and everyone will still continue playing the game.

    What they are doing is a good thing. They probably realize they’ve been screwing over vet crafters for a little over 2 years now, and want to give back. They gave casual and new players what they wanted already, is it too much to ask to actually do something for vets or hardcore players once in awhile?

    Also, endgame content is supposed to be difficult. Dont know what makes you think it should be as easy as level 20 content. 90% of online video games don’t work that way. I mean, like the posts above, if you can’t find the patience or care enough to read a tutorial on how to farm materia for low cost, then I think it’s good SE finally makes balancing changes.

    Quote Originally Posted by KageTokage View Post
    Hearing this coming from a character with that name is...ironic, to say in the least.

    But in any case, I'm still hoping overmelding is less of a RNG crapshoot if it's going to be mandatory.
    It’s a joke name, haha. I have other joke name characters on other worlds you might find funny as well lol.

    Anyways, they’re not revamping their RNG algorithm just so you and I can have a hunky dory time melding things. If it’s too hard for you, you simply don’t do it or find the resolve to try again another time. That’s what separates determined players from casual players. They have made crafting so easy these past 2 years, that if you haven’t accumulated a decent amount of Gil during that period of SE’s generosity towards casual players, I don’t know what else to say. I know you have the work ethic in you, trust me you can do this.

    Melding is RNG and always has been, always will be.
    (4)
    Last edited by CookiesNCreams; 10-09-2019 at 01:15 AM.

  6. #286
    Player
    Ksenia's Avatar
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    Oct 2011
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    Ul'dah
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    1,100
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    Ksenia Solo
    World
    Sargatanas
    Main Class
    Weaver Lv 100
    Quote Originally Posted by CookiesNCreams View Post
    They have made crafting so easy these past 2 years, that if you haven’t accumulated a decent amount of Gil during that period of SE’s generosity towards casual players, I don’t know what else to say. I know you have the work ethic in you, trust me you can do this.

    This is the crux of it. It's hard because you didn't horde Gil.



    Truth be told you don't need gil for crafting in FF14. That's kind of what makes me shrug most of this off. I've been to Jenova. It's the extreme in the spectrum, where 450 gear sells for a third of what it sells for on Sarg and when I say sells, I mean it's listed for. Considering you can get Goetia gear the same iLevel it's very much a make it if you can or skip over it set of gear. In the end I wonder how much of this is tied to anything SE did and how much of it is simply people know to wait for a few weeks, copy and paste 5 macro's from a website and back to before. I'm not a big macro crafting fan so I will simply skip this whole phase and strengthen alts, selling off materia as I get it (and I have hundreds, I just know to wait for the 5.1 rush to list) but it's not that SE made it easy any more than SE made Castrum easy. People do it enough, it becomes easy. I'll wait and see what they do before I come to any conclusion. I've said it a thousand times. There is no hard in a video game. Can, can't, do, don't. 0's and 1's. If you need the grind, enjoy.
    (1)
    http://na.finalfantasyxiv.com/lodestone/character/1445972/

  7. #287
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    May 2019
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    479
    There’s been some rumors going around that the difficulty of crafting, overall, will still be sort of easy, and that they will actually make the current gear BiS rather than giving us a new set of gear in 5.1. If that’s the case, that’s fine with me, so long as they keep their word on balancing/nerfing crafting actions like delicate synthesis.

    My problem lies with crafting being too child friendly and unnecessarily easy due to moves like delicate synthesis and prudent touch. Actually, if they just keep prudent touch and remove or nerf delicate synthesis, that would still be great.

    As long as the balancing of actions happens, the purpose of this thread has been met.
    (1)
    Last edited by CookiesNCreams; 10-13-2019 at 08:42 AM.

  8. #288
    Player
    Zarabeth's Avatar
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    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    663
    Character
    Kaylee Frye
    World
    Leviathan
    Main Class
    Red Mage Lv 80
    I'm happy with crafting as it is. On FFXI the crafting was much harder and it was awful. I would not want to see that in FFXIV. Honestly, I don't see a point in dividing crafting into casual and hardcore. Well, other than for some to make more gil than others by selling "hardcore" crafts. I very much prefer crafting to stay inclusive rather than exclusive.

    If you are annoyed with some of the skills and think they make crafting too easy, don't use them. Then you can make it harder for yourself without ruining crafting for others.
    (0)

  9. #289
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    Quote Originally Posted by Zarabeth View Post
    I'm happy with crafting as it is. On FFXI the crafting was much harder and it was awful. I would not want to see that in FFXIV. Honestly, I don't see a point in dividing crafting into casual and hardcore. Well, other than for some to make more gil than others by selling "hardcore" crafts. I very much prefer crafting to stay inclusive rather than exclusive.

    If you are annoyed with some of the skills and think they make crafting too easy, don't use them. Then you can make it harder for yourself without ruining crafting for others.
    That’s like saying you have a pair of legs, if you want to make walking harder, just walk on one leg! Sorry, but intentionally inconveniencing myself just because you say so is just silly. Also, they said they will be nerfing crafting actions.

    By the way, if we are following your logic, they shouldn’t have a savage or harder tier of raiding because you feel that everyone deserves to feel special. That, quite frankly, is just ridiculous. :P
    (5)
    Last edited by CookiesNCreams; 10-15-2019 at 11:09 PM.

  10. #290
    Player
    Liam_Harper's Avatar
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    Feb 2018
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    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Zarabeth View Post
    I'm happy with crafting as it is. On FFXI the crafting was much harder and it was awful. I would not want to see that in FFXIV. Honestly, I don't see a point in dividing crafting into casual and hardcore. Well, other than for some to make more gil than others by selling "hardcore" crafts. I very much prefer crafting to stay inclusive rather than exclusive.
    There's so many contradictions in this.

    You're happy with crafting being casual only. You don't see a point in making it so both casual and hardcore players can enjoy it because you're happy. Then you say you want crafting to be inclusive rather than exclusive... as long as it excludes the hardcore playerbase. (By hardcore I mean people who enjoy a little effort, not no-lifers). We're talking giving hardcore players a small handful of endgame items and casual crafters literally every other craft in the game and that's still unfair to you?

    Also it's a big misunderstanding that "hardcore" crafts will let players make tons of gil while the casual players scrape pennies. It's never been a worse time to be a casual crafter to make gil right now. Everything from 1-80 2 star is far cheaper. Facet gear is worthless and the markets are flooded with competition. White DoL/DoH gear was worth more in SB than endgame gear is now, even into 4.1 when it wasn't relevant. Casual players wanted a slice of that sweet endgame gear gil-cake, but there's 10000 of them and one cake, so they all get a few crumbs each now.
    Meanwhile the big crafters are raking in gil through mass Reuse and playing the markets instead. The rich players will be richer no matter how much you simplify things.
    (3)

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