I've been racking my brain to try and do a 100% NQ rotation for the 2-star recipes and am coming up far short of 100% HQ (best so far was ~33000/37000 HQ). Let alone doing it in just 22 steps, non-spec or with Reuse. Are you sure you're not talking about the regular level 80 recipes?
You can actually do it in 19 steps with 2173 Craftsmanship/2314 Control/541 CP and NQ Blood Bouillabaisse.I've been racking my brain to try and do a 100% NQ rotation for the 2-star recipes and am coming up far short of 100% HQ (best so far was ~33000/37000 HQ). Let alone doing it in just 22 steps, non-spec or with Reuse. Are you sure you're not talking about the regular level 80 recipes?
Just spam delicate synth and ingenuity mostly.
https://www.xivcraftingguide.com/505-essentials
Well color me impressed. I had built a craftsmanship-heavy build because I assumed from initial impressions that going full control wouldn't be as powerful and I wanted to be able to do the 2-star mats with one RSIII (2459 craftsmanship min). I underestimated the power of Great Strides with Prep Touch greatly. I've remelded towards control and the rotation does work, plus I still have enough craftsmanship with Blood Tomato Salad to do the mats with one RSIII. Win/win!You can actually do it in 19 steps with 2173 Craftsmanship/2314 Control/541 CP and NQ Blood Bouillabaisse.
Just spam delicate synth and ingenuity mostly.
https://www.xivcraftingguide.com/505-essentials
I've already explained it multiple times.How are their ideas going to "hurt the game"? As far as I can tell they're just saying crafting is, for the most part, fine the way it is and doesn't need to be changed.
You all knew coming into this game that it was intended to cater to as many people as possible, so they're going to make it as accessible as possible to as many people as possible because money.
Is there even such thing as a casual crafter?
I'd like to be a casual crafter but the fact that I have to get all classes to 50 to even start has been what's stopped me doing it for the past 2 years...
Seems to me they should rethink the cross-role skills a little better, and make them skills that are only essential for higher difficulty crafts.
These 'higher difficulty crafts' could prohibit the use of common skills like Prudent Touch, if that's what would be most effective at making them so difficult...
I was unable to make posts for several days due to certain sensitive individuals that did not like my opinion very much when it came to hardcore or challenging crafting mechanics..so they just spam-reported all of my posts, in hopes one would get me banned. It’s honestly really sad how quick you can get banned just for having an opposing opinion that doesn’t promote laziness. Sometimes this community amazes me, lol.
Anyways, @Seraphor, yes they could. So long as something makes end game crafting recipes difficult, that seems very fair. 1-79 recipes could be easy, and endgame 80 recipes could have harsh restrictions.
They just changed Byregot's Blessing and Steady Hand II to be universal skills rather than cross class. That should be more than enough to get you started. Beast tribes also tend to be pretty trivial (granted, Ixali are harder than anything after them), which will help you level cheaply and efficiently.Is there even such thing as a casual crafter?
I'd like to be a casual crafter but the fact that I have to get all classes to 50 to even start has been what's stopped me doing it for the past 2 years...
Seems to me they should rethink the cross-role skills a little better, and make them skills that are only essential for higher difficulty crafts.
These 'higher difficulty crafts' could prohibit the use of common skills like Prudent Touch, if that's what would be most effective at making them so difficult...
There are certainly casual crafters though. There are omnicrafters in my FC who basically never actually craft beyond leveling them up. Leveling crafting and gathering classes is quite a bit faster than leveling combat classes generally, so people will level them up for repair and melding purposes, as well as to occasionally craft something for themselves or a friend or possibly to sell if a particularly good material is plopped in their lap. People who only use DoH to craft sparingly, but do not really focus on it, are casual crafters. They're the people likely to buy scrip gear instead of pentamelding crafted gear. They're the people likely to need the new crafting beast tribe to finish leveling. They're the people who welcome crafting being made easier because they just want the benefits and would be just as glad to have all of them without needing to engage with the system at all, regardless of how that affects anyone else.
With the new skills from 60+ on crafters and the fact that Byregot's and Steady Hand II are now on all crafter jobs, I'd say you can probably get away with just level 15 in each craft for certain basic utility skills.Is there even such thing as a casual crafter?
I'd like to be a casual crafter but the fact that I have to get all classes to 50 to even start has been what's stopped me doing it for the past 2 years...
Seems to me they should rethink the cross-role skills a little better, and make them skills that are only essential for higher difficulty crafts.
These 'higher difficulty crafts' could prohibit the use of common skills like Prudent Touch, if that's what would be most effective at making them so difficult...
Ingenuity I is nearly as good as Ingenuity II. With recent caps added to Piece By Piece and Muscle Memory, coupled with the addition of new skills, you can get by without either of those now. I'll admit Comfort Zone has no real equivalent and is a very significant ability for CP management, but for "casual" crafting, you can probably get by without it. Careful Synthesis II is nice because its free but Careful Synthesis III is fine for casual crafting only costs 7cp. If we're talking "casual" crafting, I'm not sure Flawless Synthesis and Maker's Mark should even be part of the conversation, and the new skills provide alternatives. Innovation can be supplemented with the Specialist action Innovative Touch (and if you're only leveling one crafter why wouldnt you specialize in it?)
Basically the only significant losses by not going to 50+ on each crafter is Ingenuity II and Comfort Zone, and maaaybe Reclaim in my opinion. Sure there's something to be said for the other skills like Piece By Piece, etc but for the "casual" crafter, you really can get by with just going to 15 in all the crafting classes these days and 15 is super easy to reach.
Last edited by Nicodemus_Mercy; 08-07-2019 at 03:48 AM.
well you did kind of make yourself out to be a bit more on the annoying "Holier than thou" side of things. i'm not surprised someone took umbrage with you for your posts (it wasn't me).I was unable to make posts for several days due to certain sensitive individuals that did not like my opinion very much when it came to hardcore or challenging crafting mechanics..so they just spam-reported all of my posts, in hopes one would get me banned. It’s honestly really sad how quick you can get banned just for having an opposing opinion that doesn’t promote laziness. Sometimes this community amazes me, lol.
Anyways, @Seraphor, yes they could. So long as something makes end game crafting recipes difficult, that seems very fair. 1-79 recipes could be easy, and endgame 80 recipes could have harsh restrictions.
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