Quote Originally Posted by Callinon View Post
I see this fallacy on WoW forums too and I'd like to address it.

Just because a world first happened doesn't mean the content is dead.

People will be working on that fight for months. Not every group of high end raiders participates in the world first race.

That's exactly what I was expecting it to be.
I should have been more clear in my statement above. My post never mentioned the raiding/crafting content being dead, I was referring to the lifespan of the content.

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The hardcore players beat Alexander in a few days. The hardcore crafters and gatherers profited from the crafting patch because that's what is done during crafting content patches, you profit off of the market's demand. So in both cases, the content has its place of value.

The longer these MMOs are on the market, content additions like this keeps new players within the same space of the veterans. If these additions aren't created, new players may feel alone and quit, then the game will slowly die off. Ishgarde will be a useful and optional catch up tool (there are beast tribes, weekly collectibles as well) for people who haven't been playing since day one, with the carrots being: a cool glam, new mounts, pets, emotes, achievements, titles, etc.

The people who get to experience new content on release get that nostalgic memory that people coming in five expansions later did not. When content is new, especially during a brand new release like say ARR/2.0, the community starts building tools to support the game, optimizations get shared, and players begin playing more "optimally" thanks to informational community members. Here we are now in 5.X and we have many amazing tools at our disposal.