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  1. #14
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    I have, in one of these threads, suggested that we change the Conditions, so that there's more of them and each condition offers one bonus and one setback and you would need to plan ahead and actively react to whatever the current condition is, and one of these is always chosen for every step, rather than Normal 90% of the time.

    As long as it were tailored so that your chances of winning were always about the same no matter what combination of Conditions you received, it would be an interactive system that would be nigh impossible to macro.

    Just to reiterate the idea it would be something like this:

    Normal
    Calmness: -30% Progress, +30% Quality
    Impatience: +30% Progress, -30% Quality
    Excitement: -30% Success Chance, +30% Efficiency
    Laziness: +30% Success Chance, -30% Efficiency
    Caution: -50% Durability Cost, +100% Efficiency
    Recklessness: +100% Durability Cost, -50% Efficiency

    And perhaps a new ability, oh, "Deep Breath" would cancel the current Condition and set you to Normal for the next step, kinda like you step back and take a deep breath to steady yourself. And they could build other similar actions around affecting the Condition, perhaps something like:

    Inner Calm: Reduces the chances of Impatience, Excitement, or Recklessness by 50% for the next 5 steps while increasing your chances of Calmness, Laziness or Caution by 50%. Effect is cancelled by Deep Breath.
    Psych Up: Reduces the chances of Calmness, Laziness, or Caution by 50% for the next 5 steps while increasing your chances of Impatience, Excitement or Recklessness by 50%. Effect is cancelled by Deep Breath.

    Obviously these are rough numbers and rough draft ideas and are not meant to be taken exactly as-is, they are just a general concept.

    EDIT: And also, certain actions could also change the condition, like Byregot's Blessing could cause Excitement or something to happen on the next step. Or perhaps Careful Synthesis could cause Calmness or something like that.
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    Last edited by Maeka; 11-29-2019 at 07:38 AM.