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  1. #1
    Player
    Ryoutoshi's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    48
    Character
    Ronaru Silthyst
    World
    Zalera
    Main Class
    Arcanist Lv 80
    This is the ignorance I was talking about that borders on willfully obtuse. Don't mind disagreement but don't taint good logic with just putting words in someone's mouth. Where in that did I say players choose randomly?

    I very clearly detailed where RNG is in the example and the player randomly choosing their own actions through pure RNG was not even implied.

    I clearly explained that while a player has situational awareness to use for actions, they can at any point go against the grain for advantage or mix-up. There is the RNG that the opposing side deals with.

    If you can't grasp this then forget it. I've read your other posts and this level of understanding matches up. Just wanted to make sure no one else fell for it.
    (5)

  2. #2
    Player
    Ryoutoshi's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    48
    Character
    Ronaru Silthyst
    World
    Zalera
    Main Class
    Arcanist Lv 80
    ^ Meant to quote Callinon. On mobile.
    (0)

  3. #3
    Player
    Join Date
    May 2019
    Posts
    479
    Quote Originally Posted by Ryoutoshi View Post
    This is the ignorance I was talking about that borders on willfully obtuse. Don't mind disagreement but don't taint good logic with just putting words in someone's mouth. Where in that did I say players choose randomly?

    I very clearly detailed where RNG is in the example and the player randomly choosing their own actions through pure RNG was not even implied.

    I clearly explained that while a player has situational awareness to use for actions, they can at any point go against the grain for advantage or mix-up. There is the RNG that the opposing side deals with.

    If you can't grasp this then forget it. I've read your other posts and this level of understanding matches up. Just wanted to make sure no one else fell for it.
    Don’t bother. Some people just have a one track mind, no matter what you try to say to them.

    Quote Originally Posted by Ryaz View Post
    Honestly, I've found with the new Ishgard items that it really depends on if you get a poor proc on Byregot's or not. It definitely happens quite a bit. I've got several rotations that will get me 100% with NQ mats, but if I get a poor quality proc for Byregot's it ruins the whole thing.
    That’s interesting. Still though, I was hoping for this to be harder even with max melds. I know the overhaul isn’t completely finished until 5.2, but this really makes me scared for 5.2.
    (4)

  4. #4
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Ryoutoshi View Post
    I very clearly detailed where RNG is in the example and the player randomly choosing their own actions through pure RNG was not even implied.
    Do you not understand what RNG means?

    You used a bad example, and in your own post refute your argument.
    (1)

  5. #5
    Player
    Callinon's Avatar
    Join Date
    May 2014
    Location
    ???
    Posts
    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Ryoutoshi View Post
    This is the ignorance I was talking about that borders on willfully obtuse. Don't mind disagreement but don't taint good logic with just putting words in someone's mouth. Where in that did I say players choose randomly?
    Right here:

    Quote Originally Posted by Ryoutoshi View Post
    The main thing a player adds to a fighting game vs a bot is RNG.
    I put no words in your mouth. I quoted you directly. Now I've done it twice.

    I guess it's possible you don't know what RNG means so here you go:

    Random number generators
    RNG.
    RNG is a game term that is an acronym for "random number generator". Random number generators (or, more correctly, pseudorandom number generators) are algorithms used in computing when an outcome needs to be as random as possible.
    If you used the wrong words here, that's on you. But you quite specifically said that players add a random factor to fighting games. And no.. player actions in fighting games are entirely deliberate.

    Fighting games are actually just a horrible analogy here too. Crafting is a puzzle, not a battle. You can either solve the puzzle or you can't. In this game we also add stats to your character that define your capabilities as far as solving particular levels of this puzzle goes. But it's still just a puzzle.
    (1)