Frankly, crafting really hasn't changed too much. You still try to reach some stats tresholds to reliably craft end-game stats with NQ mats, just as before. The difference now is that the rotations are much more obvious because we have less skills to think about.

The funny thing is that this rework goes in the opposite direction Yoshida said they were aiming for. The new changes made the rotations way more rigid than before (and therefore more easily convertible to macros) and to be honest I have no idea how this can change in future updates. If by "procs" they meant good/excellent procs, even increasing the proc rates to move the focus on the decision process linked to the skills only available during those conditions and the trade-off with tricks of the trade won't probably do much, unless the new recipes are so hard that even with max stats we'll have to rely on several hasty touches. This would increase the number of steps required and make procs relevant...assuming the proc rate is high enough.