

This. This is the point I've been trying to make the entire time. The stuff above it too, but I try to keep my quotes somewhat under control.But as for actual "difficulty" in crafting, I am vehemently against the false difficulty of RNG. There's nothing engaging about a system where you can do everything right and still fail because of bad luck. It would be like people fighting Hades Ex and him only having a 50% chance of casting the circle AoEs the DPS need to eat to survive and the raid fails because RNG decided it shouldn't happen this time, despite no errors on the players part. When you fail because of things outside of your control, that isn't fun or difficult. It's just tedious.
If they wanted to change the crafting system up and actually add real skill to it that doesn't rely on a random number generator, that's fine. But forcing good crafters to fail because of bad luck isn't. Theres no sense of accomplishment there.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote

