Well the idea of hardcore crafting actually interest mostly because of time sync which is what this is really about, "How much time do you invest to be considered hardcore vs casual.

I do agree they need to make things more difficult in crafting and now its stupid easy to get anything hq pre max level/end game. However, RNG has nothing to with skill whatsoever. RNG is the equivalent IBS imo. I hate Rng and yet how else can the devs realistic add any kinda of challenge to endgame hardcore crafter who put in the time BiS whatever they want to make.

As for the other comments made, no one is attacking just speculating because that's all they can do.

Idea: once reaching max level and completed all job quests why not have competition set up based on a pvp style only crafting where you would have time limit, restricted skills for duration, Head to head for speed crafting with quick synth disabled. Maybe even do team sets with specialists and you have to craft on the spot with a group different parts. Crafting Raids(not sure how to implement) where you d have craft something large scale like a ship or house or something.....

I believe most can agree crafting isn't for everybody. But OP suggestions aren't terrible and not elitist at all to me.