@Aurida
I. Okay, instead of endgame content requiring procs, let’s talk about Ishgard Restoration (higher tier only rewards) requiring procs, and actual observation to HQ a craft. Let’s say, it’s only Ishgard. So that means casual players can freely do as they please with all endgame recipes, and hardcore players can compete for rewards (and against each other in Ishgard Restoration). Hardcore players just want some content, and don’t have a problem with casuals having things. But casuals seem to want anything even remotely hardcore to be neutralized. It’s hypocritical and spiteful.
Tell me. What about this bothers you? Something like that wasn’t meant for you. Everything shouldn’t be altered to meet your needs. Adapt.
II. That period of time for crafters was rather interesting. And I must say, I didn’t enjoy it. I would usually tank prices (reasonably) because I wanted players to afford things for a good price. Millions of Gil for a chest piece? No, not happening while I’m here, lol. So you can throw that judgement out the window in my case. Also, what’s wrong with feeling good about seeing players wear your gear? How does that affect you in any way? It’s fun. To argue otherwise just simply means you want to ruin these people’s fun all for your own satisfaction.
Tell me. Why does that bother you so much? It’s their fun, so what.
III. You. Can. Not. Macro. A. Proc. Also, it’ll require multiple procs, not just one. So you and your macros can’t really save the day when this happens in 5.2. I don’t know why you keep bringing that up. Flowcharts aren’t going to get the lazy players motivated enough to learn and understand crafting. You either want to craft, or you don’t. And 4.0 - 5.1 shows exactly who wants to learn crafting and who just wants to spam macros while they’re watching Game of Thrones on Netflix.
Tell me. Why do you think you can cheese through a proc’d rotation with a macro? You either understand crafting or you don’t. And 5.2 will make sure of that.
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