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  1. #10
    Player
    Join Date
    May 2019
    Posts
    479
    Quote Originally Posted by NanaWiloh View Post
    I have always liked Mithrie cause he explains things very well. He is someone I would say watch if you struggle with crafting or need a rotation. Online guides are good but I have found they can be confusing or lack information, He showed what you need to accomplish what he did and made it clear success is not always going to happen. Even if you know what your doing like he did in that video he still failed a couple of times prior to that attempt.

    Thats the issue people have with rng, they dont want to put in the effort to get gear,melds and a rotation just to have the almighty RNG god piss all over their efforts. It should be Effort= reward and not Effort= random slaps across the face. Should HQ take some work yes but the work should not get stomped on.
    I mean, I’m not disagreeing with you, at all. You’re totally right. But my point is, they absolutely cannot seem to make the crafting system seem more skill based (endgame, anyway). I’m not sure why exactly, but the general consensus is that it’s math based, and it’s not possible to make something skill based that is based on just mathematical equations.

    Now here’s the big question that causes casuals and hardcores to never get along: If you were given two choices for endgame only crafting, NOT counting lower leveled crafting....choice one, implement RNG into endgame crafting. Or choice two, make endgame crafting 100% guaranteed with no difficulty to it at all.

    RNG and/or Skill Based Crafting:
    + Your time/effort spent as a crafter is worth a lot of Gil.
    + The competition you face on the MB is more formidable. They are less likely to quit just because of some big bad RNG.
    + People appreciate endgame crafters more and respect them more for their willingness to sit through RNG bs.
    + When you HQ a recipe, it feels so rewarding to know you HQ’d something that tried to flip you off with RNG.
    - If you fail, it’s not your fault. It’s because of a BS system.
    - It makes you less likely to want to keep crafting.



    Easy Endgame Crafting:
    + No RNG.
    + No stress or BS.
    + You do not have to seriously think. You just copy a rotation online and make a macro out of it. Endgame recipes are cake.

    - Your time spent as an endgame crafter is meaningless.
    - You’re not the only one doing it. Everyone else can do what you do effortlessly. Thus making your items worthless.
    - There is no challenge at all.
    - Your hardcore players end their subscription.
    - There is no rewarding feeling about a HQ’ing a craft that you essentially did not put even an ounce of effort into getting.
    - The marketboard is spammed with over inflated endgame recipes that everyone and their mother can produce.
    - Over inflation of endgame crafters. AKA, less valuable things overall.
    - You get people trying to actively make the game casual-only, without a care in the world for hardcore players. Very hateful.
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    Last edited by CookiesNCreams; 11-04-2019 at 10:53 AM.