Quote Originally Posted by Kabooa View Post
So, I'm looking at this and need to weigh in.

The action adjustments effectively get rid of a step.

You -always- use Steady Hand. You always use it if the action isn't 100% success rate. That's a period, end of story. The removal of Steady Hand and the increase of most Touch and Synthesis actions to 100% is a lateral change. It doesn't affect much, and some outliers received CP cost increases.

The big nerf to take into account is Great Strides - An additive 100% increase is a -significant nerf-. Instead of doubling up all your previous effects, you see a significant decrease the further along you are.

If you open a craft now and do a Great Strides Byregot, you can expect the final result to be lower by about 25-33% come patch day. This doesn't mean much now, but if there are exorbitant quality requirements moving forward, then hitting HQ is a matter of attrition or utilizing HQ materials.

Ingenuity is another...nerf? It depends on what the increase of efficiency is compared to the increase prior to decreasing recipe level. At best it's a lateral shift, at worse it is still a significant nerf.

Stroke of Genius is now a specialist only increase (Specialization Stones give +15 cp).

Giving Specialists an effective free stalling ability gives them a pretty significant edge.

Whether or not these are good shifts depends how they change their recipe scaling. A lot of unneeded junk got cleared out, a lot of stalling and recovery capability got removed. Delicate Synthesis was potentially nerfed indirectly with the nerf to Ingenuity, and the improvement of all synthesis and touch success rates.
If delicate synthesis is at least nerfed, that’s good enough for me I guess.