Quote Originally Posted by Kabooa View Post
Do you really not see how hamstrung a game's market and economy is when 95% of what you can make has no value to other people because they can make it too?

You know.

One of the factors for this thread?
No I don't.

The economy for high end non-specialist items was fine before ShB, although beginning to decline in 4.2 onwards. The reason being that crafting was and is now, miles too easy at the high end. I'd rather the endgame economy was kept running by making endgame crafting something you work for, rather than putting 5 of my crafters off-limits. The current system where it's a small bonus is fine for me.