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  1. #11
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    Join Date
    May 2019
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    Quote Originally Posted by Miminming View Post
    Crafting is easy yes, hardcore crafter want harder contents okay, but the problem is gear and market,
    making end game gear(facet) harder to make is likely have more impact to the raider more than the casual crafter gil making,
    ideally hardcore contents shouldn't effect another player progress... well at least not much (like how savage clear have nearly 0 impact to the people who don't do it),
    the way to balance this is to make end game gear craft set need a material that can only be dropped in savage...
    which is a fair trade off (Raider need crafter to make their gear, and crafter need Raider to collect their material) but i highly doubt lot of people will be happy with that...
    (i'll welcome it since ill probably do both anyway .gg)

    and like soooooo many people say it already but unless they put random input it'll be just increasing the macro line... which is not hard at all...
    seriously though if TC make gil like he is saying he should have gil capped by long now... not hardcore enough?

    Ps. game balance in mmo is more hard to control than what you think, especially something like market which can effect ALL player, not just your dominating gil making. also TC need to chill out, not many people care about the people who rich in VIDEO GAME... most people just say their opinion.
    The gil cap limit is 999,999,999 lol. I just store every billion in each retainer I own across characters. Also, obviously people do care otherwise it wouldn’t be brought up so much in aggressive tones. Oh, and by the way, not sure what you mean by “TC” but assuming you mean me, I’m perfectly chill, trust me. :P

    Quote Originally Posted by KageTokage View Post
    I've noticed that compared to some other games like WoW, crafted endgame gear in XIV is ridiculously easy to acquire the mats for.

    While it does help savage to be more accessible, I feel like it makes for a rather stale economy with how flooded the market tends to be with any kind of mainstream craft.

    I honestly wouldn't mind more crafts where you need to put a personal effort into acquiring the materials yourself through various means as opposed to just being able to buy everything off the MB.
    I agree, that would work too. And yes, FFXIV’s economy in general is: “You’re a Level 80 crafter? Great! Just hop on in the market, spam Delicate Synthesis macros all day, and spam the market with tons of gear pieces just like everyone else!”

    I feel like Yoshida doesn’t understand why over inflation is a problem for this game. Ever since Stormblood, he’s been wanting newer players to get into crafting (which is fine) but the issue is, he wants ANYBODY to be able to do this. Even the common raider that usually doesn’t craft. People are divided up by activities they enjoy. Some people like sports, some people like video games, some people like going to clubs, some people like fitness.

    How this game has been since 4.0: “Some people like crafting, some people like crafting, crafting, crafting, and more crafting. Heck, let’s get your little sister to craft too!

    So it’ll be interesting to see what exactly gets changed and how it gets changed in tomorrow’s live letter. Not getting my hopes up though. It’s still possible they’ll only nerf like 2% of the things that need to be nerfed and basically troll us. They might not even explain what it is they nerfed tomorrow, might not see what it is until the 29Th of October.
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    Last edited by CookiesNCreams; 10-18-2019 at 02:01 AM.