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  1. #11
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by CookiesNCreams View Post
    Also, I play the game because I enjoy it. I make threads like these, because something that I and many others enjoy, is being absolutely destroyed by people who are just jealous of “rich people.” And like I said, it’s clear crafting was never intended to be this easy due to 2.x.
    It is more likely that the design of 2.0 stemmed directly from them launching with a small amount of End-game content. For much of the game's content cycle, about the only things we can know for certain is that they run 5 major patches, have a 24 man raid series, an 8 man raid series, anywhere from 2-3 dungeons per 'tier', and a relic series.

    Other than the scrips / tomes, almost every other area of the game has seen itself go arse up as they work their various systems to try and bring new systems while keeping their content coming.

    Given that Lucis and Artisian were essentially locked behind a massive time and grindfest, which tend to be artificial extenders so you don't get your carrots right away, I'd personally go with that explanation.

    So far, every expansion has treated crafting differently so it's hard to really put a pattern down other than within each expansion itself. My expectations of the crafting system rework aren't extensive, I imagine they're just going to clean up a fair amount of space that bloat has created, retune some CP values, and look at Delicate and Prudent.

    Prudent basically only exists to replace Waste Not, and if cross class is just now baseline, doesn't need to exist anymore. Delicate is a generic version of a Specialist Action and probably should be a 'Good' condition only action, but if Specialist actions also become baseline, Delicate also wouldn't need to exist anymore.

    It also brings into question on how SE tunes things - Do they tune so single crafters can HQ their own crafts, which is why everything as an omni seems so easy when your toolbox is so much larger?

    Knowing everyone has the same set of tools allows for them to tune differently, so "difficulty" itself could be raised on that assumption alone.

    Who knows - That's kind of the point. We don't really have solid precendent because it's changed wildly every time.
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    Last edited by Kabooa; 10-17-2019 at 03:03 PM.