Results 1 to 10 of 605

Hybrid View

  1. #1
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by CookiesNCreams View Post
    Don’t be so passive aggressive, that’s not it at all. Also, one could say you’re just stirring up a cry for unnecessary accessibility and easy difficulty for endgame content so you can have access to everything without putting in work. You must have hated FFXIV during 2.x and 3.x if that’s really how you feel about it, lol.

    Also, it’s good to have some sort of barrier between players, because who’s going to stay a competitive crafter? The hard working player that enjoys the craft system truly, or a player that cries and whines because (the former) player has access to things they earned?

    I’m glad they are nerfing craft actions, because if you truly believe crafting should stay this way, I don’t know how you would fair against games like monster Hunter World or any online multiplayer game, where your laziness isn’t tolerated.
    If you remove most of your competition, are you really a competitive crafter?
    (0)

  2. #2
    Player
    Join Date
    May 2019
    Posts
    479
    I like competition, I think it’s fun! However, let me explain two things. One, how competition=/= the enjoyment of endgame content for players, even the casual players. And two, what I do in the game and how that affects my answer.

    I. So, competition. Back in 2.x and 3.x, it’s not like competition was super low. There were plenty of incoming crafters being competitive, especially in the accessories market. I would say the competition was about moderate. (Exception being the favors patch. Hardly anyone crafted then, so I agree with that not being in the game lol.) Stormblood? They added Prudent Touch, which, made a another wave of casual players move into the endgame market. Prices dropped, a lot. But here’s the thing, prices do not drop due to undercutting. They actually drop due to the difficulty of mats obtained.

    They introduced an extremely overpowered move, called Delicate Synthesis. That move, has now brought upon a MASSIVE wave of casual crafters and even crafters that don’t know what they are doing. They are just copying rotations online and just pushing it on the market. There’s hundreds, thousands of these people split across all worlds. Many hardcore and serious crafters stopped producing much gear endgame, or just hardly care, because the time spent per craft plus the gil you get out of it is horrible. Players like me? I love competition, so stuff like world visit was like a holiday. But, while battling competition, I would like my time spent as a crafter to be worthwhile. Do you raid and expect to not get a single piece of gear or mount? Doubt it. We all want compensation. Gear prices as they are now are just horrific, lowest I’ve ever seen endgame content be in years.

    II. Just recently, I started selling materia on my other accounts including this one, across 3 data centers. Earn about 40+ million in doing so, and it’s a lot of work. (I like hoarding Gil, it’s fun) Before that, I would craft Facet gear across Primal. I had everything at set (reasonable) prices, so undercutting isn’t a issue for me, I just set a price and it sells. Gear going at 400k...300k....200k....150k....100k...now 90k? I understand things drop, but the rate at which it was dropped is stupid fast, and that is a problem. Not only is price a problem, but the amount of endgame content with hard difficulty with equivalent rewards was 0%.

    The real reason why crafting got too easy: I don’t mean to be rude to the guy above, but players with that mindset who were present during 2.x and 3.x who, had absolute disdain and hatred for end game crafters, were mostly just jealous. And judged me for being a mean person when I’m actually nice. (Someone has to say it.) So they went and complained and SE made it too easy. Luckily now, they see that it’s a problem doing that.
    (5)