Quote Originally Posted by PlsNoBully View Post
An overwhelming majority of my friends who craft casually are happy over the current state of crafting strictly because it makes the end goal of being self-sufficient entirely within a reasonable and cheap grasp.
A fair point. Self sufficiency is a part of crafting I enjoy myself. However I'd still argue there's a point where endgame can become too easy. Currently Facet gear is hardly worth crafting, you're better off selling things in other markets or doing Maps, or Hunt Trains for materia to sell and buying a set. You'd profit compared to the time you sink into leveling, gearing, melding, using mats and crafting it. It also makes EX and Eden normal redundant since anyone can farm a few mil and buy a full 450 set and overmeld with a grade 6 and 5's and suddenly they have a better full set in a day or two.

If you do like crafting your own set just to have done it yourself, you're done on day one and have nothing else to do with crafting for 3 months.

Quote Originally Posted by CookiesNCreams View Post
In your opinion, why do you believe easy crafting should stay?
I agree, from a discussion point I'm curious on the views on this too.

As for Mogbert, an rng rotation. That makes sense. It definitely isn't possible as a 100% macro.
You know what, heck I wouldn't mind a few serious rng crafts. I don't mean everything, but for example glowing glamour crafts or a slightly stronger battle set that are only possibly by making real use of Tricks, Precise, Intensive, Patience and even all the other tools we have now. Bring it on.