For PvP i agree with you, there isn't anything "lucrative" and only a "posing" thing, idk, does selling/pushing someone for rating exist in this game, i never heard of it, but i know of other games where this is a thing, maybe its not a thing here because in general the pvp isn't very popular among the community of this game. Raiding can be lucrative, lots of ppl try to sell kills for people,idk how well this is going and how the market there is, but still its an option, another thing are also the Orchestrion Scrolls, sure they are rare and rng based, but usually cost a few million, other then that, yes the gear cant be sold and its personal, but that is its own reward (and an important one for a lot of raiders).
I would welcome more rare materials from raid bosses, similar to extreme. Which can be used to craft gear/weapons/furniture and glamour, even if they restrict them to only being available from savage/ultimate modes. Then people who only raid can have another source of income and the player-base as a whole more options for glamour or maybe some "BiS" options in regards to equipment.
And yes i don't have an issue in buying this stuff of the MB.
I think it will enrich the games depth and economy if more stuff was to drop from raids, which can be sold to crafters and people who have no access to the content or can't complete it, also if pvp players did receive some form of materials they can earn through wolf marks or other means tied to pvp, but i am not the one who decided things should be this way, but since you ask i give you my opinion.
Besides, crafting and gathering was always tied up to the economy and is one of the primary means to earn ingame currency in most if not every game. The devs always increase means through which people who don't craft or gather can earn ingame currency and i welcome that because it offers everyone a possibility that doesn't force them to do something they don't like.
The only thing i dislike is things being made easier for the sake of accessibility to try and entice players to do something, which they might not be interested in in the first place and in the process disregard the people who are already interested,invested and like the existing "difficulty" of said activity or the activity it self. If you like crafting, you will craft, if you like raiding, you will raid.

			
					
					
					
						
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