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  1. #11
    Player
    Join Date
    May 2019
    Posts
    479
    Quote Originally Posted by Blokeymon View Post
    This has likely already been said, but I'm fairly sure I still have screenshots of my level 50 macros for crafting back in ARR, when I was sharing them with my FC people.

    Sure, they required all crafters at 50, some required pentamelded sets, and some of them required HQ materials to get that initial boost, but I've had macros for crafting at every step of the game since well before HW arrived.

    So... sorry, but you're absolutely wrong.
    I misunderstood what was being said then. Yes, technically, you could macro many crafts. But when it came to optimal rotations that had a lower chance of HQ’ing, macro’ing things was absolutely not a good idea. Was better (and faster) to just do it manually. I am applying this to only end game crafts back in 3.x. Sorry about that.

    Now, if someone is trying to argue to me that back in 3.x, doing rotations manually on end game crafts was worse than doing it through a macro, that is just wrong. But now in 4.0 - 5.0, its optimal to just do it as a macro. It HQs 100% either way. Back then, macros yielded a higher chance of NQ’ing because most people did not utilize tricks of the trade.
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    Last edited by CookiesNCreams; 08-23-2019 at 03:21 AM.