
Tell you what Cookies, and this isn't a joke or me being ironic. You actually already can balance "casual" and "hardcore" crafting and SE doesn't have to do anything. You can make crafting challenging at the same time while other people that want to play "casual" can still do it. All you have to do is limit and restrict certain abilities you find OP for yourself to use.
You want challenging crafting? So be it. See if you can consistently HQ something without using Prudent Touch, Delicate Synthesis, Ingenuity, Waste Not Want Not II or Specialty actions. And if that doesn't do it for you, take away something else you feel is OP.
Give it a shot and you may find that challenge to crafting that you've been looking for.
And if after reading this you think "well I want to be rewarded with loot for more challenging gameplay" then consider that what you're looking for isn't really a challenging crafting.
No.Tell you what Cookies, and this isn't a joke or me being ironic. You actually already can balance "casual" and "hardcore" crafting and SE doesn't have to do anything. You can make crafting challenging at the same time while other people that want to play "casual" can still do it. All you have to do is limit and restrict certain abilities you find OP for yourself to use.
You want challenging crafting? So be it. See if you can consistently HQ something without using Prudent Touch, Delicate Synthesis, Ingenuity, Waste Not Want Not II or Specialty actions. And if that doesn't do it for you, take away something else you feel is OP.
Give it a shot and you may find that challenge to crafting that you've been looking for.
And if after reading this you think "well I want to be rewarded with loot for more challenging gameplay" then consider that what you're looking for isn't really a challenging crafting.
Sure people want to be challenged, but they want to be challenged on a bar to which there is competition, and recognition for.
Top 3 most over used counter arguments to challenging crafting:Tell you what Cookies, and this isn't a joke or me being ironic. You actually already can balance "casual" and "hardcore" crafting and SE doesn't have to do anything. You can make crafting challenging at the same time while other people that want to play "casual" can still do it. All you have to do is limit and restrict certain abilities you find OP for yourself to use.
You want challenging crafting? So be it. See if you can consistently HQ something without using Prudent Touch, Delicate Synthesis, Ingenuity, Waste Not Want Not II or Specialty actions. And if that doesn't do it for you, take away something else you feel is OP.
Give it a shot and you may find that challenge to crafting that you've been looking for.
And if after reading this you think "well I want to be rewarded with loot for more challenging gameplay" then consider that what you're looking for isn't really a challenging crafting.
1) RNG =/= Challenge
2) If you want it to be challenging, make a challenging rotation!
3) Wait until Ishgard
I’m not going to sit here and explain to you why what you said literally makes no sense. Especially when it comes to someone intentionally inconveniencing themselves, who, is competitive on the end game lvl80 gear market. (such as myself) That’s like saying “You have two legs! If you want life to be challenging, only walk on one!”
Don’t be silly. Please re-read my posts, and I mean that respectfully. I’ve went over this numerous times.
Last edited by CookiesNCreams; 08-12-2019 at 12:15 PM.
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