We had this in ARR, and they were terrible.Both sound ideas, but because of the crafter population who can make these vs the demand, would you feel that these could be healthy compromises:
- In order to buy a mastercraft book, you need to do a craft challenge
and / or
- The initial craft of each master item will have a challenge applied to it, after your first successful HQ craft, it becomes a basic craft we're used to. Anyone can NQ them, but in order to unlock the HQ variant, you need to beat the challenge.
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