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  1. #1
    Player
    JowyAtreides's Avatar
    Join Date
    Dec 2015
    Location
    Gridania
    Posts
    300
    Character
    Jowy Khah
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    What they need to do, is have a skill handicap for each masterbook recipe.

    One recipe you can't use steady hand. Find an alternative skillset such as observe > Focused touch/synth
    Another one you can't use manipulation. Use an alternative such as master's mend
    Another one you can't use comfort zone. Alternative will be trick's of the trade.


    Basically something that makes you approach each recipe differently. Didn't the Ixal beast tribes have some sort of handicap? Can't remember if it was skill or stat...

    Let the progression crafting be as easy as is so that people can train their skills and level crafters.
    I feel this will cater to all types of crafters.
    (0)

  2. #2
    Player
    Cleanse's Avatar
    Join Date
    Jul 2015
    Posts
    298
    Character
    Marshal Renew
    World
    Balmung
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Liam_Harper View Post
    What I believe hardcore crafters want is simply a little challenge at endgame, a few crafts that feel satisfying and test you, after all those hours of grind and leveling and gathering and melds and climbing to the top.

    ...

    We'd like just a small handful of crafts to demand you really meld, work to gather your mats and better have your rotations right. Something you can feel a little pride in having made.
    Quote Originally Posted by JowyAtreides View Post
    What they need to do, is have a skill handicap for each masterbook recipe.

    One recipe you can't use steady hand. Find an alternative skillset such as observe > Focused touch/synth
    Another one you can't use manipulation. Use an alternative such as master's mend
    Another one you can't use comfort zone. Alternative will be trick's of the trade.

    Basically something that makes you approach each recipe differently. Didn't the Ixal beast tribes have some sort of handicap? Can't remember if it was skill or stat...

    Let the progression crafting be as easy as is so that people can train their skills and level crafters.
    Both sound ideas, but because of the crafter population who can make these vs the demand, would you feel that these could be healthy compromises:
    - In order to buy a mastercraft book, you need to do a craft challenge

    and / or

    - The initial craft of each master item will have a challenge applied to it, after your first successful HQ craft, it becomes a basic craft we're used to. Anyone can NQ them, but in order to unlock the HQ variant, you need to beat the challenge.
    (0)

  3. #3
    Player CorbinDallas's Avatar
    Join Date
    May 2015
    Posts
    745
    Character
    Korbin Dallas
    World
    Twintania
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Cleanse View Post
    Both sound ideas, but because of the crafter population who can make these vs the demand, would you feel that these could be healthy compromises:
    - In order to buy a mastercraft book, you need to do a craft challenge

    and / or

    - The initial craft of each master item will have a challenge applied to it, after your first successful HQ craft, it becomes a basic craft we're used to. Anyone can NQ them, but in order to unlock the HQ variant, you need to beat the challenge.
    We had this in ARR, and they were terrible.
    (3)

  4. #4
    Player
    Cleanse's Avatar
    Join Date
    Jul 2015
    Posts
    298
    Character
    Marshal Renew
    World
    Balmung
    Main Class
    White Mage Lv 90
    Quote Originally Posted by CorbinDallas View Post
    We had this in ARR, and they were terrible.
    We have zero challenging puzzle crafts in the game. I'm suggesting a non-macro-able, even with best gear, craft to unlock HQ'ing the Mastercraft gear.
    (1)