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  1. #11
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    I notice a few posts in the thread about "making crafting difficult is bad" or "I like crafting to be easy" or "leveling crafting is hard enough". Speaking about crafting as an overall.

    What I believe hardcore crafters want is simply a little challenge at endgame, a few crafts that feel satisfying and test you, after all those hours of grind and leveling and gathering and melds and climbing to the top. It doesn't have to be riddled with rng. Leveling doesn't have to change. Heck, current lv80 crafts don't even need to change much. But 2-4 star best-in-the-game crafts shouldn't be something you can faceroll out in a days gathering with cheap melds, cheap food and NQ mats.

    We'd like just a small handful of crafts to demand you really meld, work to gather your mats and better have your rotations right. Something you can feel a little pride in having made.

    We don't want to make Satasha hardcore, make the MSQ super hard, make normal trials into EX. We just want the option of a Savage, everything below it is fine.
    (1)
    Last edited by Liam_Harper; 07-29-2019 at 11:51 PM.