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  1. #1
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    I notice a few posts in the thread about "making crafting difficult is bad" or "I like crafting to be easy" or "leveling crafting is hard enough". Speaking about crafting as an overall.

    What I believe hardcore crafters want is simply a little challenge at endgame, a few crafts that feel satisfying and test you, after all those hours of grind and leveling and gathering and melds and climbing to the top. It doesn't have to be riddled with rng. Leveling doesn't have to change. Heck, current lv80 crafts don't even need to change much. But 2-4 star best-in-the-game crafts shouldn't be something you can faceroll out in a days gathering with cheap melds, cheap food and NQ mats.

    We'd like just a small handful of crafts to demand you really meld, work to gather your mats and better have your rotations right. Something you can feel a little pride in having made.

    We don't want to make Satasha hardcore, make the MSQ super hard, make normal trials into EX. We just want the option of a Savage, everything below it is fine.
    (1)
    Last edited by Liam_Harper; 07-29-2019 at 11:51 PM.

  2. #2
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Liam_Harper View Post
    We'd like just a small handful of crafts to demand you really meld, work to gather your mats and better have your rotations right. Something you can feel a little pride in having made.
    You don't have a "crafting rotation to get right" as long as you can look it up on the web and macro it. What you describe is not challenging at all. Merely time intense.

    BORING!

    I never felt pride in having dealt with a time based grind in any video game, there is nothing to be proud about that.
    Quite the contrary: I typically felt stupid for putting up with it, esp if the DEVs nerf it to hell 3 months later.
    (0)

  3. #3
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    The 2 star crafts are very easy. The quality bonus from HQ mats is insane and HQ'ing Alkahest's can be done without food or syrup as an Alc specialist.

    Quote Originally Posted by Granyala View Post
    You don't have a "crafting rotation to get right" as long as you can look it up on the web and macro it. What you describe is not challenging at all. Merely time intense.

    BORING!
    That's your understanding of crafting.

    I make those type of macros. If I do see something on the web, I'll look at how I can tailor it to my stats, run on cheaper melds, cheaper foods. I rather enjoy the theorycraft side of crafting and the fine tuning. Just because you find something boring doesn't mean we all do.
    (1)