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  1. #10
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    Join Date
    May 2019
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    479
    Quote Originally Posted by Driavna View Post
    I have no intention to insult anyone and for a Theme Park MMO FFXIV crafting system is good and I don't think needs to change, still, I going to be blunt: even during ARR and HW the whole system was casual. Why?

    - You can be everything in one character. No need to interact with others outside the marketplace.

    - No need to compete for resources.

    - This game uses a centralized marketplace, removing the importance of many other factors like location or marketing.

    - All 8 DoLs are the same class.

    - Materials only come in NQ/HQ.

    - You can't modify the stats of any items.

    - No decay.

    So no, I don't think to make the final craft harder will make it more hardcore. IMO sound like just an excuse to gatekeep people out to amass more GIL. Isghard idea is a good approach for everyone, crafting is always going to be a side activity and as the own nature of everything else in FFXIV the value of the time invested will decrease over time. Farming extreme mounts when they are current is much harder than wait for a few patches or even expansion.
    1. I don’t quite understand this one. We can be everything in one character? Of course we are, why wouldn’t it be? How would you suggest that be changed?

    2. The competing lies in the end game market, really.

    3. As I said in point 1, how would you suggest this be changed?

    4. You know, they used to be their own separate class. Until patch 3.3 arrived, and introduced Ironworks gear. I assume they did that because casual players were complaining about inventory space being too limited, and the gear being too “hard” to get.

    5. As I said...how would you change something like that. lol

    6. Explain what you mean here, you’ve been a bit vague on nearly half of your points.

    7. Explain, please?

    As I’ve said for the 6th time. The point of this is so both players get compensation and compassion from developers, rather than one type of player getting special treatment. Also, how can you justify crafting being easy as it is? Because it’s a “side activity”? Oh, please. How exactly could an mmo function if crafters were “main activities” then? Probably not so much. Let’s not.

    Ishgard restoration is a good approach..that is, if the rewards and compensation are adequate fo the players who go at it hardcore. Sorry, but me and other hardcore crafters I know will absolutely not waste hours “restoring Ishgard” just for a title that says “Restorer” and a shiny tool glam. Um, no. Gear with actual useful stats, or tools with useful stats. Or better yet, both. Otherwise, it’s just a pointless activity.

    Every activity has a reward in every video game. The harder the activity, the greater the reward. FFXIV seems to have this backwards. You do more, you get less? Give me a break. And that’s the result of FFXIV developers favoring casual crafters over hardcore ones. Instead of favoring BOTH.

    The answer is simple. Stop catering to one audience.
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    Last edited by CookiesNCreams; 07-27-2019 at 05:41 PM.