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  1. #1
    Player
    Join Date
    May 2019
    Posts
    479
    Quote Originally Posted by Kabooa View Post
    On an individual crafting level it's honestly kind of horrid. Black Desert is more about building the empire behind it, but given progression is entirely money based, you get what you put into it. On a basic level, it's a more managerial system. Get workers, levels workers, get land, assign them to land, amass resources, transport resources to your home city, refine resources, then either sell said resources or use them to craft items and sell items.

    It's a pretty effective time trap. The next time you find a lull or so, the game usually goes on sale often and it's a low pay wall entry with no subscription. Worth trying out. Isn't for everyone.
    Money based? As in actual money or in game money? D:
    (1)

  2. #2
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by CookiesNCreams View Post
    Money based? As in actual money or in game money? D:
    ...Yes.

    The money thing is that you advance by enhancing gear. Gear itself generally has baseline differences (This one might upgrade crit, this one might upgrade attack power) but the relative damage to each other is the same as long as the item's enhancement level is equivalent..

    Now, you can farm your gear enhancing items or you can buy them from the market that other players put up. And farming them is generally a painstaking process, so your best option is to use the market. In game currency.

    However.

    The game store itself sells "Convenience items" but all these items effectively make it easier to make money. Some people do the math, and on a basic level, a singular type of item from the store cuts the amount of In-Game Currency you need by at least 75%, just due to the way it works.

    Then you have costumes that allow you to Refine From Your Bank instead of your own inventory, which means while in a city and refining materials you have no actual weight limit.

    Then you have inventory boosters meaning you can farm longer, you have pets that auto loot for you so you don't have to stop, you have weight limit boosts so you don't have to sell junk at a town as often...

    You get the idea.

    At a baseline, 10 dollar entry free, BDO is perfectly....serviceable. If you're looking for something that rewards a 24hour/day player, it'll do the trick. Just know that at the base level, you're probably never going to catch up to the people who have been playing from the start.

    In my opinion, it's perfectly fine as a game between your main game content lulls. By itself, it's only for a particular type of player.
    (1)