

How poor is poor to you?A ridiculous suggestion. No, I would not be OK with another path to gutting the part of the game I enjoy.
A lack of interdependence isn't an issue. If you insist on doing everything yourself, you're going to stay poor. That's only a good strategy for when you're first starting out and lack the capital to just buy what you need. Players who have that capital and understand how the economy works will regularly buy things like raw or intermediate materials rather than waste time crafting or gathering them themselves.
I need to clarify this by saying I'm asking these questions to better understand your perspective. That is why I've asked prior about time commitments. That's why I'm asking now about what you consider poor.
Last edited by Kabooa; 07-25-2019 at 04:14 AM.


Being poor is less about how much gil you have and more about how easily you can spend and replace millions of gil. You barely need anything to get started though. I got my start making Sanguine Scepters with barely 200k to my name, which were the crafted base for the BLM relic weapon. That was something I could do in my crappy hodgepodge of leveling gear with no clue how or where to get better gear. I didn't have a blacksmith or an armorsmith leveled either, so I had to buy darksteel nuggets from the MB. As you get more money, it gets easier to make even more money, but everyone can spend within their means to increase efficiency and profit.


I see.Being poor is less about how much gil you have and more about how easily you can spend and replace millions of gil. You barely need anything to get started though. I got my start making Sanguine Scepters with barely 200k to my name, which were the crafted base for the BLM relic weapon. That was something I could do in my crappy hodgepodge of leveling gear with no clue how or where to get better gear. I didn't have a blacksmith or an armorsmith leveled either, so I had to buy darksteel nuggets from the MB. As you get more money, it gets easier to make even more money, but everyone can spend within their means to increase efficiency and profit.
Can't say I changed my mind, but I appreciate the time. I will say I don't think this is going to gain much traction, though, I do hope you get something you like. Otherwise I'll stick by my recommendation of Black Desert. I found the craft empire building there much more interesting.


If I quit FFXIV, I'm done with MMORPGs. They all just get ruined by people clamoring for "accessibility" anyway.I see.
Can't say I changed my mind, but I appreciate the time. I will say I don't think this is going to gain much traction, though, I do hope you get something you like. Otherwise I'll stick by my recommendation of Black Desert. I found the craft empire building there much more interesting.
How is Black Desert’s Crafting system?I see.
Can't say I changed my mind, but I appreciate the time. I will say I don't think this is going to gain much traction, though, I do hope you get something you like. Otherwise I'll stick by my recommendation of Black Desert. I found the craft empire building there much more interesting.


On an individual crafting level it's honestly kind of horrid. Black Desert is more about building the empire behind it, but given progression is entirely money based, you get what you put into it. On a basic level, it's a more managerial system. Get workers, levels workers, get land, assign them to land, amass resources, transport resources to your home city, refine resources, then either sell said resources or use them to craft items and sell items.
It's a pretty effective time trap. The next time you find a lull or so, the game usually goes on sale often and it's a low pay wall entry with no subscription. Worth trying out. Isn't for everyone.
Money based? As in actual money or in game money? D:On an individual crafting level it's honestly kind of horrid. Black Desert is more about building the empire behind it, but given progression is entirely money based, you get what you put into it. On a basic level, it's a more managerial system. Get workers, levels workers, get land, assign them to land, amass resources, transport resources to your home city, refine resources, then either sell said resources or use them to craft items and sell items.
It's a pretty effective time trap. The next time you find a lull or so, the game usually goes on sale often and it's a low pay wall entry with no subscription. Worth trying out. Isn't for everyone.


...Yes.
The money thing is that you advance by enhancing gear. Gear itself generally has baseline differences (This one might upgrade crit, this one might upgrade attack power) but the relative damage to each other is the same as long as the item's enhancement level is equivalent..
Now, you can farm your gear enhancing items or you can buy them from the market that other players put up. And farming them is generally a painstaking process, so your best option is to use the market. In game currency.
However.
The game store itself sells "Convenience items" but all these items effectively make it easier to make money. Some people do the math, and on a basic level, a singular type of item from the store cuts the amount of In-Game Currency you need by at least 75%, just due to the way it works.
Then you have costumes that allow you to Refine From Your Bank instead of your own inventory, which means while in a city and refining materials you have no actual weight limit.
Then you have inventory boosters meaning you can farm longer, you have pets that auto loot for you so you don't have to stop, you have weight limit boosts so you don't have to sell junk at a town as often...
You get the idea.
At a baseline, 10 dollar entry free, BDO is perfectly....serviceable. If you're looking for something that rewards a 24hour/day player, it'll do the trick. Just know that at the base level, you're probably never going to catch up to the people who have been playing from the start.
In my opinion, it's perfectly fine as a game between your main game content lulls. By itself, it's only for a particular type of player.
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