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  1. #11
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    Join Date
    May 2019
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    479
    Quote Originally Posted by Kabooa View Post
    See, it's comments like this where it shows it's not really about difficulty.
    I think what Nixxe is trying to say, is that there should be a barrier that separates the two players: the no-life players VS the players that are on the casual side. When there is no barrier, it means the players on the casual side can get the same rewards as the no life players.

    That’s usually not how online video games work. When I used to play call of duty a lot, I spent hours and even weeks trying to farm Headshots to get all golden guns. Where I eventually got diamond guns as a compensation. Very rewarding. It showed that the developers appreciate the no life players that really enjoyed their game. That goes for other MMOs as well...can’t say the same for WoW though, lol. Maybe. FPS, TPS, MMOs, they have all had a barrier. But FFXIV for some reason does not.

    In FFXIV’s case, Prudent Touch, Preparatory Touch, and Delicate Synthesis....along with no hardcore challenges and rewards...is like telling your no life players to : “get lost, and go somewhere else. we only care for our casual players. you no life players can piss off” basically.

    Me personally, I would like to know the FFXIV development team’s reasoning for that. Depending on their answer, I may unfortunately end my subscription. I really loved this game. The simple solution would be to cater to BOTH types of players. Not favor one over the other. We BOTH deserve content and compassion. This “casual vs hardcore” war needs to stop, and can be easily solved with Yoshida listening to us both, instead of silencing one crowd, and listening to only the other.

    And that, is what I am trying to argue here.
    (2)
    Last edited by CookiesNCreams; 07-24-2019 at 11:39 AM.