The only time I could say crafting was hard in this game was one of the late patches in ARR when we needed to do some 35(?) durability synth on token items to get the new master books. I had max melded gear and I don't think there was a good rotation to get to 100%. It was about baiting for a good/excellent and relying on Reclaim when it didn't happen. Or letting the synth complete and hope that RNG gave you an HQ.

The way I see it now... crafting is all about finding that 100% rotation. All rotations that people go on about on various forums are all 100%. If not 100% HQ, they are 100% for each step. SH2 + some touch = 100% on each step. We are so risk adverse.

And the way we make the rotation 100% success both in progress and quality is by melding over the necessary cap. It is like leveling to 99 to fight a level 50 enemy. That's how we handle crafting. If anything, I think we'd see more interesting rotations if they took away the craft/control requirements completely. You might see more people leveraging RS3 and other non-guaranteed abilities.