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  1. #11
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,634
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Legion88 View Post
    First: RNG =/= challenge
    This.

    There is nothing more infuriating to me than RNG messing things up despite me doing everything right.
    Why? Because I cannot compensate it with player skill. It is out of my hands.

    So no: I do not want "difficult" and "hardcore" crafts back that way.

    Now, is prudent touch a wee bit OP? Yeah I'd say so. 'Twould be nice to be forced to use other skills too to make ends meet but design it in a non RNG way.

    Quote Originally Posted by TaleraRistain View Post
    There's also nothing truly challenging about crafting in a game where you can have things like crafting macros. If you want a truly challenging system, you want something like EQII that had events you had to react to that could completely tank your craft if you didn't do them right. There was no macroing there because you had to stay active and engaged the entire time.
    Agreed. The only way to make crafting challenging is demanding reactions in very little time. Not sure whether that would be fun though, esp if expensive and rare mats are involved. :X

    Macros or no macros make no difference to me difficulty wise, it is not hard to write down a step sequence and execute it ad nauseum. Macros for "farm items" feel like a nice progression from manual to me, because basically, Ifalna gathered enough experience to do the basic task w/o her Daddypon. ^_^
    (6)
    Last edited by Granyala; 07-19-2019 at 01:16 AM.