Quote Originally Posted by Cleanse View Post
Not everyone has these titles or feats. Just because it is easy for you and your circle doesn't reflect on the player-base at large. The majority of the people I try and help end up stopping at level 15. Getting to the "easy rotations" requires a lot of time and effort. Not many, comparatively, make it to omnicrafter status.
The player base at large is also largely irrelevant when considering the needs of the people who focus on particular types of content. Savage is likewise going to be niche content that a relatively small portion of the playerbase will ever engage with, yet it's still developed three times per expansion, not to mention Ultimate fights, and stocked with appropriate rewards for those who choose to pursue them. That many players will never fully commit to crafting is not a good argument against letting players who focus on crafting be rewarded for their commitment and investment, just as happens in other areas of the game. Crafting needs to be accessible, but it's already extremely accessible. It doesn't need to be trivialized.