RNG didn't provide challenge. Rath's rotation guaranteed HQ anyway. All it meant was that you had to do absurd nonsense to ensure the HQ and had to hit every button by hand rather than macroing it.

I do think crafting was perhaps a bit on the easy side in SB, and while I've been slow to level my DoH in ShB, I hear it has become something of a joke. We'll see how it shapes up once the new books are released, but SE would do well to remember that the value of crafting comes from exclusivity. If they make crafting a total joke so any rando can spend 5 minutes on it and get whatever they want out of it, it will become useless like it did in WoW.